Worn Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Mosaic Tile Texture Seamless

Texture Info

IDworn-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn mosaic tile texture seamless high resolution up to 8k showcases a detailed ceramic-tile surface that combines mineral-based substrates with fine aggregates to evoke authentic weathered craftsmanship. This AI-generated texture simulates the natural porosity and subtle wear of real mosaic tiles, including faded pigments and oxide layers that create a nuanced color variation across the surface. The composition highlights a ceramic base bonded with traditional adhesives, reflected in the texture’s micro-details such as slight chipping, grout erosion, and surface irregularities. The finish mimics a gently worn matte glaze, balancing roughness with areas of faint polish to suggest years of use and exposure. These material characteristics are precisely captured in the PBR channels: the BaseColor/Albedo reveals the intricate pigment distribution and faded hues; the Normal map emphasizes subtle surface relief and chipped edges; Roughness varies to replicate the combination of smooth glaze and weathered patches; Metallic is minimal to none, consistent with ceramic materials; Ambient Occlusion enhances shadowing within crevices; and Height/Displacement subtly conveys the tile’s depth and unevenness.

Rendered at an exceptional resolution of up to 8k, this seamless worn mosaic tile texture ensures clarity and consistency even when applied to large UV islands in 3D workflows. It is optimized for integration with Blender, Unity, and Unreal Engine, allowing artists and designers to accelerate their ceramic-tile texturing processes without sacrificing detail or realism. The tileable nature of this AI texture guarantees smooth repetition, ideal for environment art, architectural visualization, or concept prototyping where large-scale surfaces require convincing material fidelity. Built for modern pipelines, it maintains cohesion through structural consistency and prioritizes micro-detail, making it a production-ready resource that enhances both visual quality and workflow efficiency.

For practical use, it is recommended to carefully adjust the roughness and normal intensity to align with your scene’s lighting conditions, ensuring the material remains grounded and believable. Additionally, scaling the UV coordinates appropriately can prevent pattern repetition from becoming noticeable, especially on expansive surfaces. This attention to detail allows the worn mosaic tile texture seamless high resolution up to 8k to seamlessly blend into diverse architectural and environmental scenes, providing a versatile and high-quality ceramic-tile texture solution for your next project.

This AI-generated ceramic-tile texture features a worn mosaic tile texture seamless high resolution up to 8k, offering a tileable and seamless appearance with a detailed PBR composition visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.