Archviz Floor Herringbone Substance Designer Tiles Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Herringbone Substance Designer Tiles Wood — Seamless PBR Texture

IDarchviz-floor-herringbone-substance-designer-tiles-wood-x2
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Herringbone Substance Designer Tiles Wood texture features a meticulously crafted base substrate composed of finely modeled hardwood fibers arranged in a timeless herringbone pattern that highlights the intricate grain orientation and natural porosity characteristic of premium wooden flooring. The material captures the subtle interplay of warm earthy pigments and delicate oxide layers that simulate authentic wood aging while the surface finish combines a refined satin polish with gentle wear effects. This creates slight variations in roughness and introduces micro-scratches enhancing the natural feel and realism of the wood without compromising its elegant appearance. The complex composition of the wood substrate including its fiber alignment and porosity is carefully reflected across multiple PBR channels to deliver a highly realistic and physically based rendering experience.

In the PBR workflow the BaseColor (Albedo) map accurately portrays the rich tonal depth and nuanced grain patterns of the herringbone tiles ensuring fidelity to natural wood coloration. The Normal map encodes the fine surface relief and fiber directionality imparting a tactile sense of depth and texture to the material. Roughness values are balanced to simulate the polished yet slightly weathered finish typical of well-maintained hardwood floors producing a subtle but effective surface reflectivity. The Metallic channel remains close to zero consistent with the organic non-metallic nature of wood while Ambient Occlusion enhances shadows around tile joints and grain crevices reinforcing the pattern’s dimensionality. Height (Displacement) maps provide delicate elevation shifts that support advanced rendering techniques such as parallax occlusion mapping further elevating realism especially in close-up views.

Rendered at an impressive resolution of up to 8K this tile texture is optimized for seamless integration into popular platforms like Blender Unreal Engine and Unity making it an excellent choice for a wide range of architectural visualization projects and real-time rendering workflows. Its seamless design ensures consistent color fidelity and pattern continuity across large floor surfaces without visible repetition or distortion. For best results it is advisable to carefully adjust the UV scaling to preserve the natural size and proportions of the wooden tiles and to fine-tune roughness settings to match the lighting conditions of your scene thereby maximizing authenticity and visual impact.

Overall this Substance Designer wood tile texture offers a harmonious blend of detailed material composition and technical precision making it a versatile and reliable resource for high-quality archviz flooring. It supports efficient look-development processes with base layer previews and adheres to standard color space and gamma settings ensuring that your renders achieve optimal realism and visual coherence across diverse rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.