Seamless Ceramic 19 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic 19 by Share Textures – PBR 3D Texture (8K ready)

IDceramic-19-by-share-textures-pbr-seamless-8k
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ceramic 19 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the complex characteristics of a dense fired ceramic substrate. This texture simulates a natural clay base enriched with subtle mineral inclusions and fine iron oxide pigments creating a warm red oxide color palette that is evenly distributed throughout the material. The surface finish balances smoothness with a slightly porous quality reminiscent of handcrafted ceramic tiles with a semi-matte sheen. This nuanced texture reflects the natural variation and depth found in ceramic surfaces incorporating gentle wear patterns and micro-roughness that suggest light weathering enhancing the overall realism and tactile appeal under modern physically based rendering workflows.

The composition reveals a dense ceramic matrix bound by mineralogical adhesives typical of fired clay with grain orientation subtle enough to be felt rather than seen and a surface texture that includes microscopic imperfections inherent to natural ceramic glazing. The PBR maps are precisely calibrated to reflect these material properties: the Base Color (Albedo) map conveys the warm earthy tones and subtle pigment variations while the Normal map reveals delicate surface undulations and micro-geometry that emphasize the ceramic’s fine texture and slight irregularities. Roughness values vary across the surface to simulate the interplay between smoother glazed areas and slightly rougher more porous patches. The Metallic channel is intentionally minimal accurately representing the non-metallic nature of ceramic and Ambient Occlusion enhances depth by simulating soft shadows in crevices and recessed details. The Height/Displacement map adds realistic surface relief perfect for parallax or displacement effects that increase the sense of dimensionality and material authenticity.

Optimized for high fidelity rendering Seamless Ceramic 19 supports resolutions up to 8K ensuring exceptional clarity even in close-up views. It integrates seamlessly with major rendering engines such as Blender Unreal Engine and Unity fully compatible with Blender’s Principled BSDF shader Unreal’s Base Color Roughness Normal and Ambient Occlusion channels and Unity’s URP/HDRP Lit shader setups. To maximize visual impact on large tiled surfaces it is recommended to maintain consistent texel density and experiment with layered or triplanar UV mapping techniques to minimize visible repetition. Additionally combining the Normal map with Height or Parallax displacement can greatly enhance the tactile realism and three-dimensional quality of ceramic materials making this texture ideal for architectural visualization product design and game environments requiring authentic ceramic surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.