Discover the Seamless Mosaic Tile Texture Seamless high resolution up to 8k, a meticulously crafted ceramic-tile texture designed for seamless tiling and exceptional visual fidelity. This texture captures the intricate composition of mosaic ceramic tiles, showcasing a high-quality base substrate made from finely fired mineral clays with a smooth, slightly porous surface finish. The ceramic body’s natural grain and subtle porosity are reflected in the BaseColor/Albedo channel, featuring soft earth-toned pigments and oxide layers that create an authentic color variation. The texture’s Normal map enhances the delicate tile edges and grout depth, while the Roughness channel balances a semi-gloss finish, replicating the natural sheen of glazed ceramic surfaces without appearing overly reflective. The Metallic channel remains minimal, consistent with non-metallic ceramic materials, while Ambient Occlusion and Height maps enrich depth perception and surface irregularities, contributing to a realistic 3D preview in rendering engines.
This tileable seamless mosaic texture, offered in high resolution up to 8k, is perfectly suited for a broad range of applications including architectural visualization, game environments, product mockups, and interior staging. The detailed pattern scales elegantly across large surfaces without visible seams or repetitive artifacts, making it ideal for use in Blender, Unity, and Unreal Engine workflows. Thanks to its AI-generated precision and thoughtful tuning, the texture consistently delivers clarity and stability, avoiding common pitfalls found in auto-generated ceramic-tile textures. When integrating this asset, a practical tip is to adjust the UV scale carefully and combine subtle Ambient Occlusion with a light Normal map pass to enhance surface breakup, adding natural variation without oversharpening or distorting the tile’s ceramic finish.
Seamless Mosaic Tile Texture Seamless high resolution up to 8k offers a versatile, high-performance material that faithfully reproduces the complex interplay of ceramic tile composition—from mineral-rich substrates and pigment-infused glazes to the fine grout lines that bind individual tiles. This comprehensive texture asset supports multiple formats including PNG and WEBP, ensuring compatibility and ease of use in your 3D projects. Whether you aim to create realistic ceramic-tile surfaces for close-up interior renders or expansive game levels, this seamless texture provides a stable, repeatable foundation that enhances visual detail and depth while maintaining optimal performance across platforms.
The seamless mosaic tile texture offers a tileable, seamless high resolution up to 8k quality that enhances the PBR appearance with precise AI-generated details for realistic material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
