Seamless Ceramic 11 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic 11 by Share Textures – PBR 3D Texture (8K ready)

IDceramic-11-by-share-textures-pbr-seamless-8k
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ceramic 11 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically capture the natural characteristics of ceramic materials. The underlying base substrate consists primarily of refined minerals blended with fine binders producing a smooth yet subtly porous surface typical of quality ceramic finishes. This texture reflects the inherent qualities of ceramic showcasing a slightly matte to softly semi-gloss finish with minimal signs of weathering or wear. Delicate color variations arise from oxide-based pigments embedded within the substrate adding natural depth and tonal shifts that enhance realism. The surface reveals a gently polished ceramic tile appearance with subtle grain orientation and minor imperfections that contribute to tactile authenticity and visual interest across large tiled areas.

Rendered at an impressive 8K resolution this texture pack is optimized for seamless tiling and consistent shading behavior across multiple modern engines including Blender Unreal Engine and Unity. The BaseColor (Albedo) map accurately represents the ceramic’s nuanced color palette without baked-in lighting ensuring flexibility under varied lighting conditions. The Normal map captures fine surface undulations and microscopic grain detail enhancing the perception of depth and texture without altering the silhouette. Roughness variations define reflective properties balancing matte ceramic regions with soft highlights on polished sections. Ambient Occlusion intensifies shading in crevices and edges to simulate realistic light occlusion while optional Height or Displacement maps provide extra dimensionality for parallax effects or subtle surface relief. The Metallic channel remains neutral reflecting the inherently non-metallic nature of ceramic materials.

This seamless ceramic texture pack integrates seamlessly into physically based rendering workflows and is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material inputs and Unity’s URP and HDRP Lit shaders. To maximize realism it is recommended to maintain consistent texel density when scaling UVs and to use layered or triplanar mapping methods to minimize repetition on extensive surfaces. Adjusting the roughness map can help tailor the ceramic’s reflectivity ranging from matte floor tiles to softly polished wall coverings. For accurate color and physical property representation import the BaseColor map as sRGB and all data-driven maps—including Normal Roughness Ambient Occlusion and Height—as Non-Color data.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.