Old Worn Ceramic Tiles Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Worn Ceramic Tiles Texture

IDold-worn-ceramic-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Old Worn Ceramic Tiles Texture authentically captures the intricate material composition and weathered character of aged ceramic wall tiles making it an exceptional selection for architectural visualization digital art game design and 3D modeling projects. These tiles are traditionally formed from a ceramic base substrate primarily made of fired clay minerals that offer both durability and a robust structural foundation. The surface finish is achieved through mineral-based glazes incorporating pigments and oxide layers which impart the distinctive aged color tones and subtle variations found across the tile surfaces. Over extended periods environmental exposure and natural wear induce changes in porosity alongside surface imperfections such as fine cracks chips and areas where the glaze has faded or worn thin. This complex interplay of material and time is meticulously reflected across the texture’s PBR channels: the BaseColor (Albedo) map showcases nuanced color shifts and fading pigments; the Normal map recreates delicate surface relief and unevenness; Roughness defines the characteristic matte worn finish of long-used ceramic; Metallic remains consistently low aligning with the non-metallic nature of ceramic materials. Ambient Occlusion enhances the perception of depth in cracks and crevices while the Height/Displacement map captures subtle elevations and depressions perfect for realistic rendering of distressed tiles.

Designed for versatility and high fidelity this seamless PBR texture is available in resolutions up to 8K ensuring exceptional detail that holds up under close inspection in rendering engines such as Blender Unreal Engine and Unity. Its seamless tiling capability allows for infinite repetition across extensive wall surfaces without visible seams making it ideal for both rustic and modern architectural scenes. The texture’s authentic portrayal of weathered ceramic surfaces conveys a rich sense of history and craftsmanship adding depth and realism to interior and exterior walls alike. Featuring intricate patterns and a gently distressed appearance this texture enhances visual storytelling by reflecting the natural aging process of ceramic tiles providing designers and artists with a valuable asset for creating historically resonant and visually compelling environments.

When applying this texture adjusting the UV scale to closely match the real-world dimensions of ceramic tiles will significantly enhance realism. Fine-tuning the roughness parameter allows control over the balance between remaining polished glaze areas and matte weathered patches while subtle use of height or parallax mapping accentuates the depth of chips and cracks for added tactile dimension. The careful consideration of material composition including fired clay substrates mineral pigments and oxide-based glazes ensures that this texture not only visually represents worn ceramic surfaces but also reacts authentically to varied lighting conditions. This makes it an essential resource for artists designers and architects aiming to faithfully recreate the complex surface detail and timeless character of old worn ceramic tiles within their digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.