Seamless Ceramic PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic PBR Texture

IDseamless-ceramic-pbr-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic PBR texture expertly captures the essence of a high-quality ceramic surface meticulously crafted to reflect the material’s natural composition and visual appeal. At its core the base substrate is a refined ceramic mineral matrix well-known for its durability and elegant finish. The texture showcases a distinctive geometric pattern typical of ceramic wall tiles emphasizing subtle variations in grain orientation and porosity that contribute to its authentic and tactile look. Fine binders and adhesives found in real ceramic tiles are represented through delicate surface details and slight roughness variations while carefully selected colorants derived from mineral pigments and oxide layers create a balanced palette of soft natural hues. The surface finish is polished yet retains a subtle texture blending smoothness with gentle tactile qualities that enhance depth and realism in architectural visualization and digital art projects alike. Minimal weathering effects lend the tiles a timeless sophistication making them suitable for both modern minimalist and classic interior design styles.

Designed to maximize realism across all PBR channels this texture features a BaseColor/Albedo map that accurately displays the ceramic’s characteristic pigments and natural color variations. The Normal map intricately replicates the geometric tile pattern and subtle surface relief while the Roughness map balances glossy and matte areas to mimic a polished ceramic finish with slight reflectivity avoiding overpowering glare. Metallic values remain low consistent with the non-metallic nature of ceramic materials. Ambient Occlusion enhances the depth perception of tile joints and edges contributing to a convincing three-dimensional effect. The Height/Displacement map adds realistic depth to the grooves between tiles enabling effective parallax or fine bump details when applied in game engines or renderers.

Rendered at up to 8K resolution this seamless ceramic texture offers exceptional clarity and detail making it ideal for close-up inspection in Blender Unreal Engine and Unity. Its seamless design allows easy tiling over expansive surfaces without visible seams perfect for wall cladding floor tiles or decorative surface treatments in architectural visualization and game development projects. For optimal results adjusting the UV scale is recommended to maintain the natural proportions of the geometric tile pattern and fine-tuning the roughness channel can help balance the shine and matte reflections according to specific lighting conditions. This versatile ceramic texture brings both elegance and practical realism to your creative projects enhancing the authenticity and sophistication of any virtual environment featuring ceramic surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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