Archviz Building Facade Metal Metallic Modern Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Building Facade Metal Metallic Modern Substance — Seamless PBR Texture

IDarchviz-building-facade-metal-metallic-modern-substance
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Building Facade Metal Metallic Modern Substance texture is expertly designed to meet the demands of physically based rendering workflows delivering a seamless high-quality surface perfect for large-scale tiling in architectural visualizations game engines and both real-time and offline renderers. At its core the material features a durable metal base substrate typical of contemporary building facades combining a polished yet subtly brushed finish that deftly captures realistic light reflections and refractions. The surface exhibits fine grain orientation and minimal porosity replicating the layered construction of metal panels and tiles commonly found in modern architectural designs. Colorants are subtly integrated through natural oxide layers and pigmented metal alloys resulting in consistent authentic metallic hues that balance reflective and matte areas across the facade.

Each texture map in this set is meticulously calibrated to translate these physical material characteristics into the PBR workflow. The BaseColor (Albedo) map reflects the nuanced metallic tones and faint discolorations caused by natural oxidation and weathering processes. The Normal and Height/Displacement maps add depth and detail reproducing surface irregularities such as fine scratches brushed metal streaks and distinct panel joints. Roughness controls the interplay between glossy and matte finishes influencing how light scatters across polished and brushed areas while the Metallic channel precisely defines the metal’s reflective properties typical of modern building facades. Ambient Occlusion enhances the perception of depth in crevices and seams between tiles and panels reinforcing the texture’s overall dimensionality and realism.

Rendered at up to 8K resolution this seamless metallic facade texture is optimized for use in Blender Unreal Engine and Unity ensuring consistent color and gamma calibration for seamless integration into diverse rendering pipelines. Its high resolution and physically accurate PBR maps support designers and architects in creating visually compelling realistic building surfaces that hold up under close inspection and across various lighting environments. For optimal results it is recommended to carefully adjust the UV scale to match the specific dimensions of your building facade as well as fine-tune the roughness map to achieve the desired balance of reflectivity and matte finish in your scene. Employing the Height/Displacement map with moderate parallax settings can further enhance the illusion of material thickness and structural depth on large wall surfaces elevating the visual fidelity of your architectural projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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