Weathered Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Glazed Ceramic Tile Texture Seamless

Texture Info

IDweathered-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless weathered glazed ceramic tile texture high resolution up to 8ktexture captures the authentic material complexity and refined composition typical of aged ceramic-tile surfaces. The base substrate is composed of carefully selected and refined ceramic clay minerals, which are meticulously fired to form a durable yet porous foundation. This ceramic body is coated with a glaze layer enriched with silica and various metal oxide pigments, creating a subtle, weathered finish. This glaze exhibits slight discoloration and surface wear resulting from natural aging and prolonged environmental exposure, lending the texture a realistic patina. The interplay between the ceramic base and the weathered glaze generates nuanced variations in color, reflectivity, and surface depth, highlighted by micro-cracks and minor erosion that enhance visual richness and tactile authenticity.

In terms of physically based rendering (PBR) channels, this tileable weathered glazed ceramic tile texture seamless high resolution up to 8k demonstrates a sophisticated material representation. The BaseColor (Albedo) channel reveals the mottled, muted hues of the aged glaze with soft pigment transitions. The Normal map captures subtle surface irregularities such as worn edges, faint cracks, and grain orientation inherent to the ceramic substrate. Roughness values reflect an uneven semi-gloss finish where polished highlights coexist with matte, weathered patches, while Metallic remains minimal, consistent with ceramic’s non-metallic nature. Ambient Occlusion intensifies crevices and grout lines, adding depth and dimension, and the Height/Displacement map conveys slight elevation changes from glaze erosion and minor chips, enhancing tactile realism and supporting parallax effects.

Rendered at an ultra-high resolution of up to 8k, this ai texture weathered glazed ceramic tile texture seamless high resolution up to 8k is fully optimized for integration with Blender, Unity, and Unreal Engine pipelines. Its seamless tileability ensures perfect repetition across extensive UV islands without visible artifacts, making it ideal for architectural visualization, game environments, product mockups, and interior staging. For optimal results, it is recommended to carefully adjust the roughness and normal map intensities to harmonize with your scene’s lighting setup, and to scale UV coordinates appropriately to preserve detail fidelity and prevent texture repetition.

The seamless weathered glazed ceramic tile texture offers a high resolution up to 8k, providing detailed ceramic-tile textures with a realistic PBR appearance ideal for accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.