Clean Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Mosaic Tile Texture Seamless

Texture Info

IDclean-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This clean mosaic tile texture seamless high resolution up to 8k is a meticulously crafted AI-generated ceramic-tile surface designed to enrich your 3D materials library with outstanding clarity and detail. The texture captures the intricate composition of ceramic-tile substrates, primarily formed from fine mineral clays expertly fused with durable binders and vibrant colorants. These pigments are embedded within the ceramic matrix, resulting in a consistent and natural mosaic pattern that balances rich coloration with subtle tonal variations. The surface finish is polished with a delicate sheen, combining smoothness and slight micro-roughness to authentically reflect light and enhance realism. The grout lines between tiles exhibit gentle porosity and subtle weathering effects, lending additional depth and natural wear without compromising the seamless tileability essential for high-quality 3D environments.

Physically based rendering (PBR) channels translate these material characteristics into precise visual elements: the BaseColor/Albedo map reveals the vivid and consistent palette alongside contrasting grout details, while the Normal map highlights the slight surface undulations and beveled tile edges that contribute to tactile realism. The Roughness channel defines the polished yet non-glossy ceramic finish, ensuring reflections appear natural rather than artificial. Metallic values remain close to zero, accurately representing the non-metallic ceramic foundation. Ambient Occlusion enhances shadow depth within grout crevices and subtle surface recesses, and the Height/Displacement map emphasizes tile edges for added dimensionality and a convincing 3D preview. All these elements combine to deliver an ultra-high resolution texture up to 8k, optimized for seamless repetition across vast surfaces without visible seams or repetitive artifacts.

Engineered for compatibility and performance in demanding workflows, this tileable clean mosaic tile texture seamless high resolution up to 8k integrates flawlessly with popular 3D software such as Blender, Unreal Engine, and Unity. It is ideal for architectural visualizations, game environments, product mockups, and interior staging projects that require exceptional detail and realism. For optimal results, adjusting the UV scale allows you to balance fine mosaic details with overall pattern emphasis, while fine-tuning the roughness channel can customize the ceramic surface’s reflectivity—ranging from a polished shine to a more muted matte appearance. Incorporating subtle ambient occlusion and gentle normal map overlays further enhances surface breakup and natural variation without oversharpening, making this AI texture a versatile and invaluable asset for any artist seeking clean mosaic tile texture seamless high resolution up to 8k with a realistic 3D preview and seamless integration.

The clean mosaic tile texture seamless high resolution up to 8k offers a highly detailed, AI-generated ceramic-tile texture with precise PBR characteristics that enhance its seamless and realistic surface appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.