Marble Look Porcelain Fine Veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Look Porcelain Fine Veins

IDmarble-look-porcelain-fine-veins
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The marble look porcelain fine veins texture is a meticulously crafted seamless ceramic-tile material designed to replicate the refined and elegant appearance of high-quality porcelain with delicate natural marble-like veins. Its base substrate consists of dense low-porosity porcelain formed from a blend of mineral-rich clays and precisely controlled inorganic pigments and binders. This composition ensures exceptional durability and a smooth polished surface finish typical of fine porcelain production. The off-white ceramic foundation is subtly imbued with slender linear vein patterns in muted gray hues carefully balanced to impart a realistic marble aesthetic without overwhelming the clean sophisticated look of the tile. The polished finish enhances light reflection delivering a soft yet glossy sheen that embodies the classic porcelain surface qualities while adding depth through the fine veins’ natural variation.

In the physically based rendering (PBR) workflow this tileable marble look porcelain fine veins texture is comprehensively represented across all essential channels for accurate and realistic 3D visualization. The BaseColor (Albedo) map features the pristine ceramic white base interlaced with delicate gray veins capturing the subtle pigmentation inherent to marble porcelain tiles. The Normal map simulates the microscopic surface relief of glazed porcelain and the faint embossing of veins enhancing tactile realism. Roughness values are calibrated to reflect the polished surface’s gentle gloss ensuring specular highlights appear soft and natural rather than overly shiny or dull. The Metallic channel remains at or near zero consistent with the non-metallic ceramic composition. Ambient Occlusion deepens shadows within the vein crevices and tile edges enriching perceived depth while the Height/Displacement map introduces slight elevation differences that accentuate vein contours without compromising seamless tiling.

Rendered at an impressive resolution of up to 8K this seamless marble look porcelain fine veins texture delivers exceptional detail and sharpness making it ideal for close-up architectural visualizations environment art and concept prototypes. It integrates smoothly with leading 3D software and game engines such as Blender Unreal Engine and Unity supporting efficient workflows with minimal setup. For optimal results it is advisable to maintain consistent UV scaling to preserve the natural proportions of the fine veins and avoid distortion. Additionally adjusting the roughness map can help tailor the porcelain’s reflective qualities to specific lighting environments while moderate use of the height or displacement map adds subtle surface depth that enhances the realistic marble porcelain finish across any ceramic-tile surface. This AI-generated ceramic-tile texture also offers a detailed 3D preview that accurately represents the fine veins and surface qualities ensuring reliable visual fidelity in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.