Polished Mosaic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Mosaic Tile Texture Seamless

Texture Info

IDpolished-mosaic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished mosaic tile texture seamless high resolution up to 8k features a meticulously crafted ceramic-tile surface, embodying a smooth, glossy finish that highlights the reflective qualities of polished mineral-based substrates. This texture replicates the fine assembly of small ceramic mosaic tiles, bonded with a subtle adhesive layer that ensures cohesion and durability. The base ceramic material exhibits low porosity, contributing to a clean, water-resistant surface ideal for architectural applications and interior designs. Pigments and oxide layers impart a natural yet vibrant coloration to each tile, enhancing the visual depth while maintaining uniformity across the pattern. The polished surface finish reduces light scattering, resulting in a sleek, mirror-like appearance that is both aesthetically pleasing and practical for high-end environment art.

In PBR channels, this tile texture excels in delivering realism: the BaseColor/Albedo channel captures the rich ceramic hues and subtle variations created by pigments and oxide stains, while the Normal map defines the slight grout lines and tile edges with precision, adding tactile depth without disrupting seamless tiling. The Roughness channel is finely tuned to reflect the polished surface’s low roughness, balancing glossiness with realistic light diffusion. Metallic values remain minimal, consistent with ceramic non-metallic properties, and the Ambient Occlusion map enhances the perception of grout crevices and tile junctions. Height/Displacement maps further emphasize the subtle relief of tile separations, allowing for convincing parallax effects when paired with compatible shaders.

Designed for modern pipelines, this tileable polished mosaic tile texture seamless high resolution up to 8k integrates effortlessly into Blender, Unity, and Unreal Engine workflows, offering artists and developers a fast iteration loop without sacrificing detail on large UV islands. Its high resolution ensures clarity and sharpness even on extensive surfaces, making it an excellent choice for architectural visualization, concept prototyping, and environment art. For optimal results, it is recommended to adjust the roughness and normal intensity to match your specific lighting rig, ensuring the polished ceramic sheen remains natural and grounded within your scene. Additionally, scaling UVs appropriately will maintain the realistic size and pattern repetition of the mosaic tiles across varied surfaces.

The seamless polished mosaic tile texture offers a high-resolution up to 8k quality with a polished mosaic tile texture seamless high resolution up to 8k finish, enhanced by AI texture refinement for ceramic-tile textures, providing a detailed 3D preview of its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.