Seamless Fieldstone Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fieldstone Texture

IDseamless-fieldstone-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Fieldstone Texture is meticulously designed to authentically replicate the complex composition and natural intricacies of genuine fieldstone surfaces making it an invaluable asset for architectural visualization digital art and 3D environment modeling. At its core this texture emulates a mineral-rich stone substrate characterized by an organic arrangement of weathered stones in varying shapes and sizes. These stones are naturally bonded by subtle mineral and organic adhesives creating a porous rugged surface typical of traditional stone walls. The surface finish strikes a balance between a slightly matte natural appearance and delicate weathering effects that reveal the unique earthy pigments and oxide layers found in real stone tiles. These nuanced color variations and mineral deposits are expertly captured in the BaseColor and Albedo maps providing warm realistic tones that enhance the authenticity of both interior and exterior wall designs.

Within the physically based rendering (PBR) workflow this fieldstone texture shines by leveraging multiple channels to convey the material’s detailed surface characteristics. The Normal map finely defines the uneven geometry and grain orientation of the stone aggregates delivering convincing depth and tactile realism in close-up renders. The Roughness channel simulates a spectrum of surface finishes from smoother gently polished stone faces to rough weathered crevices while the Ambient Occlusion map improves shadow detail in recessed areas adding visual depth and contrast. The Height/Displacement map offers precise surface relief for enhanced parallax effects and detailed surface modeling in real-time applications. Consistent with the organic nature of natural stone the Metallic channel is fully black reflecting the absence of metallic elements. This high-resolution texture is available up to 8K ensuring exceptional clarity and sharpness for use in Blender Unreal Engine and Unity rendering pipelines.

Ideal for crafting realistic stone tile walls and textured surfaces this seamless fieldstone texture integrates effortlessly into diverse architectural and environmental design projects whether for rustic exterior facades or refined interior accent walls. Its detailed composition and natural color palette make it a versatile choice for environments requiring authentic stone surfaces within virtual reality game design and high-fidelity rendering workflows. For best results it is recommended to carefully adjust the UV scale to maintain a harmonious balance between stone size and visual coherence and to fine-tune roughness values to suit specific lighting conditions or material aging effects. This ensures your models achieve both visual impact and a natural believable feel across a wide range of applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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