Aged Terracotta Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Terracotta Tile Texture Seamless

Texture Info

IDaged-terracotta-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This aged terracotta tile texture seamless high resolution up to 8ktexture presents a meticulously crafted ceramic-tile surface that captures the authentic materiality of weathered terracotta. The base substrate consists of porous fired clay rich in iron oxides, lending the tiles their signature warm reddish-brown hue and subtle tonal variations. Over time, natural weathering and slight surface erosion create a softly roughened finish, while mineral deposits and oxide layers contribute to the nuanced color gradations and micro-detail across the surface. The composition also hints at traditional binders and natural aggregates embedded during firing, resulting in a tactile texture with fine grain orientation visible in the tile edges and joints. This ceramic-tile texture seamless aged terracotta tile texture seamless high resolution up to 8k faithfully reproduces these qualities with a balanced interplay of porosity and wear, making it ideal for architectural visualization and environment art.

In PBR workflows, this tileable aged terracotta tile texture seamless high resolution up to 8k excels by accurately reflecting the material’s physical properties across multiple channels. The BaseColor map highlights the warm, oxidized iron oxide pigments and subtle stains, while the Normal map enhances the surface’s micro-relief, emphasizing cracks and grain direction. The Roughness channel captures the semi-matte finish characteristic of weathered terracotta, avoiding overly glossy reflections but allowing gentle specular highlights on smoother worn areas. Metallic values remain near zero, consistent with ceramic non-metallic composition. Ambient Occlusion subtly deepens tile crevices and grout lines, enhancing depth perception. The Height/Displacement map provides precise surface undulations, useful for parallax effects or displacement in high-fidelity renders. With a seamless tile pattern at up to 8k resolution, this ai texture aged terracotta tile texture seamless high resolution up to 8k supports ultra-detailed closeups without visible repetition or artifacts.

Designed for seamless integration into Blender, Unity, and Unreal Engine projects, this ceramic-tile texture seamless aged terracotta tile texture seamless high resolution up to 8k streamlines look-development and concept prototyping workflows. The high resolution ensures crisp detail even on expansive surfaces, while the flawless tiling capability allows easy coverage of vast areas without pattern disruption. For optimal results, it is advisable to maintain consistent UV scale across assets to prevent texture stretching and to fine-tune the roughness values slightly depending on lighting conditions, ensuring the aged surface reads naturally in your scene. Leveraging this tileable aged terracotta tile texture seamless high resolution up to 8k will accelerate your environment creation with a production-ready, visually convincing ceramic-tile material that meets modern 3D preview standards.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.