This shiny mosaic tile texture seamless high resolution up to 8k is crafted to replicate the intricate composition of premium ceramic-tile surfaces. The base substrate mimics finely fired ceramic minerals, bonded with advanced polymer adhesives that ensure durability and structural integrity. The texture captures the subtle grain orientation and micro-porosity typical of glazed mosaic tiles, showcasing a polished surface finish with a reflective sheen that highlights the glossy, smooth appearance. Colorants are represented through carefully balanced pigments and oxide layers, delivering vibrant yet natural hues that contribute to the tile’s authentic look and feel. These material qualities translate convincingly across the PBR channels: the BaseColor/Albedo reveals crisp, true-to-life coloration; the Normal map enhances micro-detail and edge definition; Roughness is finely tuned to convey the polished glossiness; Metallic remains minimal to reflect the ceramic nature; Ambient Occlusion accentuates depth in grout recesses; and Height/Displacement subtly emphasizes tile relief and grout lines, adding realism to any 3D scene.
Designed for seamless tiling, this tileable shiny mosaic tile texture seamless high resolution up to 8k allows effortless coverage of vast surfaces without visible repetition or loss of detail. The ultra-high resolution ensures crystal-clear visuals even in close-up shots, making it ideal for architectural visualization, game environments, product mockups, and interior staging where fine detail is essential. The texture is fully compatible and optimized for seamless integration with industry-standard engines and tools such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve production-ready results. Its AI-enhanced pipeline prioritizes micro-detail fidelity and structural consistency, providing a highly convincing and physically accurate ceramic-tile appearance that enhances scene realism while maintaining efficient performance.
For best results, it is recommended to adjust the roughness and normal map intensity to suit your specific lighting rig and scene conditions, ensuring the shiny mosaic tiles maintain a grounded, natural reflectivity. Additionally, fine-tuning the UV scale can help balance tile repetition and detail density based on your project’s spatial requirements. This seamless shiny mosaic tile texture high resolution up to 8k is an excellent choice for anyone seeking a high-quality, versatile ceramic-tile texture that elevates 3D previews and visual projects with authentic material characteristics and exceptional clarity.
The ai-generated shiny mosaic tile texture seamless high resolution up to 8k offers a highly detailed ceramic-tile texture with a reflective, PBR appearance that enhances realism in digital materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
