Clear Cumulus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Cumulus Seamless Texture

IDclear-cumulus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Cumulus Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the soft voluminous nature of cumulus clouds with exceptional clarity and detail. This seamless clear cumulus seamless texture mimics the organic composition of cloud formations capturing the intricate layering of water vapor and air currents that define their fluffy billowing appearance. The texture’s base substrate is essentially a smooth diffuse surface optimized to simulate the translucency and gentle gradients found in natural clouds enhanced by subtle microstructural variations that resemble the fine grain and porosity of misty cloud masses. Its surface finish is matte with a slight diffusion reflecting the way light scatters softly through cloud particles without sharp reflections or metallic sheens. Colorants are carefully balanced using light grays and whites with faint bluish undertones to evoke a realistic skyward ambiance while the texture avoids harsh edges to maintain a clean repeatable pattern that scales elegantly across large surfaces without visible seams.

In terms of Physically Based Rendering (PBR) channels this seamless clear cumulus seamless texture excels in providing detailed and consistent input across all necessary maps. The BaseColor/Albedo channel delivers a soft gradient of whites and pale blues simulating the subtle color shifts within cloud bodies. The Normal map introduces delicate micro-detail variations that give the clouds their characteristic depth and volume enhancing lighting interactions realistically. The Roughness map is calibrated to ensure a diffuse non-reflective surface that scatters light softly avoiding any glossy or metallic reflections while the Metallic channel remains near zero reflecting the non-metallic nature of clouds. Ambient Occlusion is finely tuned to emphasize subtle shadows within the cloud clusters providing convincing depth without over-darkening. The Height/Displacement map supports gentle volume shifts and parallax effects enhancing realism when used in high-resolution rendering scenarios up to 8K enabling detailed close-ups and large-scale applications alike.

Designed to accelerate workflows across various 3D environments this AI texture clear cumulus seamless texture integrates effortlessly with popular engines such as Blender Unity and Unreal Engine requiring minimal setup for immediate use. Its high-resolution output ensures crisp detailed visuals that maintain fidelity when tiled over expansive surfaces making it ideal for architectural visualization game environments product mockups and interior staging. The texture’s seamless tiling capability eliminates distracting repetition supporting naturalistic cloudscapes and atmospheric effects. For best results it is recommended to adjust the UV scale to balance detail density with performance and to fine-tune roughness or normal intensity to harmonize the clouds’ appearance with your scene’s specific lighting conditions ensuring the material remains grounded and visually coherent.

The tileable clear cumulus seamless texture offers a realistic clouds texture with detailed PBR appearance enhanced by an interactive 3D preview for accurate material assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.