Dark Stratus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Stratus Seamless Texture

IDdark-stratus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Stratus Seamless Texture is a meticulously crafted tileable AI-generated material designed specifically within the clouds category to replicate the intricate appearance of dark stratus cloud formations. This texture features a clean repeatable pattern that scales elegantly over large surfaces without visible seams making it ideal for use in real-time scenes cinematic renders level dressing and detailed material studies. Its composition suggests a soft organic base substrate reminiscent of finely dispersed water vapor suspended in the atmosphere with subtle variations in density and cloud fiber orientation that create a natural diffuse look. The texture’s micro-detail and structural consistency are carefully preserved across all channels reflecting the complex layering and shadowing typical of dense cloud cover.

In terms of PBR workflow the BaseColor (Albedo) channel captures the nuanced gradients of dark gray and muted blue tones characteristic of overcast skies enhanced with subtle pigment variations that mimic moisture-rich cloud pigmentation. The Normal map contributes fine surface undulations and delicate volumetric folds simulating the soft turbulence and stratification of stratus clouds. Roughness values are balanced to provide a matte non-reflective finish that realistically portrays cloud softness and light diffusion without glossiness. The Metallic channel remains minimal to non-existent as clouds lack metallic properties while Ambient Occlusion enhances the perception of depth in denser areas reinforcing a convincing volumetric effect. Height or Displacement maps add subtle relief enabling parallax effects that increase realism when viewed from different angles or under dynamic lighting conditions.

Presented at an exceptional resolution of up to 8K this seamless dark stratus seamless texture supports high fidelity details necessary for close-up shots or expansive environmental backdrops. It is fully compatible out-of-the-box with major 3D software including Blender Unreal Engine and Unity streamlining your workflow and enabling rapid iteration in your material library. For optimal results it is recommended to adjust the roughness and normal intensity settings to match your scene’s specific lighting rig which helps ground the texture naturally within your environment. Additionally scaling the UV coordinates appropriately can maintain consistent cloud structure and avoid distortion across large surfaces ensuring your renders retain their atmospheric authenticity.

The tileable dark stratus seamless texture offers a realistic PBR appearance with detailed clouds textures enhanced by an AI-generated texture dark stratus seamless texture algorithm and a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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