Clear Storm Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Storm Cloud Seamless Texture

IDclear-storm-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Storm Cloud Seamless Texture is a meticulously crafted digital material designed to emulate the intricate formations of storm clouds with exceptional clarity and realism. This tileable clear storm cloud seamless texture features a richly detailed composition that mimics the organic layering of water vapor and atmospheric particulates creating a dynamic natural pattern free of visible seams. The texture’s base appearance is reminiscent of soft turbulent cloud masses exhibiting subtle variations in density and translucency that suggest moisture-laden air currents. The diffuse layer (BaseColor/Albedo) captures a palette of muted grays and whites with delicate gradations while the Normal map introduces fine volumetric detail simulating the gentle billowing of cloud fibers and wispy edges. Roughness is carefully balanced to convey the soft matte finish of clouds avoiding unwanted glossiness and the Metallic channel remains minimal preserving the organic non-metallic nature of the material. Ambient Occlusion enhances depth within the folds subtly emphasizing the cloud mass’s natural shadows and the Height/Displacement map further accentuates volume lending a realistic three-dimensional feel suitable for physically based rendering workflows.

This texture is optimized for high-resolution applications supporting up to 8K detail making it ideal for large-scale surfaces in real-time environments cinematic renderings and immersive level design. Its seamless tiling capability allows the pattern to scale elegantly across expansive scenes without repetition artifacts ensuring a consistent natural look. The texture is compatible with major 3D engines such as Blender Unreal Engine and Unity offering predictable and stable results that integrate smoothly into various pipelines. The underlying digital “material” composition emulates cloud structures through a simulated layering effect that avoids the common pitfalls of auto-generated textures such as blurring or pattern distortion by maintaining clarity and stability across UV maps.

When applying the clear storm cloud seamless texture it is recommended to carefully match UV scaling across assets to maintain uniform texel density and avoid stretching which can disrupt the delicate cloud pattern. Fine-tuning the roughness parameter can enhance realism by adjusting how light diffuses across the soft cloud surfaces while subtle use of the height or parallax mapping can add convincing depth in close-up views without excessive performance cost. This clear storm cloud seamless texture is a versatile and reliable material for anyone looking to recreate atmospheric cloud effects with precision and natural flow making it a valuable resource for artists and developers working on realistic skyboxes environmental effects or stylized cloud compositions in 3D projects.

The seamless clear storm cloud texture offers a highly detailed AI-generated material with realistic clouds textures providing an accurate PBR appearance enhanced by a 3D preview for precise visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.