Stylized Cirrus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Cirrus Seamless Texture

IDstylized-cirrus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Cirrus Seamless Texture is an AI-generated tileable texture expertly crafted to represent delicate cirrus clouds with a stylized aesthetic. Its composition mimics the organic fibers and wispy formations typical of high-altitude cirrus clouds rendered as a smooth translucent polymer-like base that resembles fine fibrous materials suspended in a semi-glossy matrix. The texture’s surface finish is polished yet subtly brushed to evoke the natural streaks and flow of cirrus strands enhanced by carefully calibrated pigments that provide soft airy whites and pale blues without harsh contrasts. This creates a visually clean repeatable pattern with controlled porosity that ensures the clouds appear ethereal and light ideal for large-scale surfaces without visible seams or distracting repetitive artifacts. The binders and colorants are balanced to maintain stability across lighting conditions allowing for consistent appearance in real-time and cinematic environments.

Within physically based rendering (PBR) workflows the Stylized Cirrus Seamless Texture excels by delivering detailed and accurate channel data across all essential maps. The BaseColor/Albedo channel conveys the soft diffused color of stylized cirrus clouds with subtle gradients and translucency hints. The Normal map captures fine fiber orientations and gentle billowing shapes adding depth and volume to flat surfaces. Roughness is tuned to a moderate level reflecting the light scattering typical of thin ice crystal formations and lending a slightly matte finish that avoids over-glossiness. Metallic is minimal to nonexistent consistent with the organic non-metallic nature of clouds. Ambient Occlusion softly enhances the folds and overlaps within the cloud patterns adding dimensionality without harsh shadows. Height/Displacement maps are calibrated to create a subtle sense of elevation and depth emphasizing the texture’s natural layering and making it ideal for parallax effects in advanced materials.

With resolutions scaling up to 8K and seamless tiling support this texture is optimized for use in Blender Unreal Engine and Unity making it a versatile asset for accelerating cloud-related workflows. Whether incorporated in real-time scenes cinematic renders level dressing or material studies it maintains clarity and stability under diverse lighting rigs and camera angles. For best results users are encouraged to adjust the roughness and normal intensity to match their specific lighting setup ensuring the texture integrates seamlessly and retains its stylized clarity. Additionally careful UV scaling can help prevent overly repetitive patterns and maximize the impression of natural cloud drift across large surfaces further enhancing realism and visual appeal.

The tileable stylized cirrus seamless texture offers a highly detailed AI texture stylized cirrus seamless texture with realistic clouds textures and a 3D preview to ensure accurate PBR appearance and seamless stylized cirrus seamless texture integration in material workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.