Seamless 3d texture pbr 8k hazy stratus foggy cloud bank surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k hazy stratus foggy cloud bank surface

Texture Info

IDseamless-3d-texture-pbr-8k-hazy-stratus-foggy-cloud-bank-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic seamless 3D PBR texture in stunning 8K resolution authentically depicts a hazy, foggy stratus cloud bank surface, capturing the subtle nuances of low altitude atmospheric conditions. The base composition simulates a dense humid sky layer where fine water droplets and soft condensation create a muted gray scale palette typical of overcast foggy environments. The texture’s core material resembles an organic aerosol substrate suspended in moist air, with binders representing the cohesive water vapor that holds the cloud particles together. This interplay results in a smooth, diffused surface finish with gentle opacity variations that emulate the uniform yet dynamic nature of stratus clouds enveloped in fog. The texture’s porosity and soft gradients convey the delicate balance between light scattering and absorption, making it ideal for atmospheric layering and weather front visualizations in 3D scenes.

In PBR channels, the BaseColor/Albedo reflects soft gray tones with slight desaturation to preserve realism, while the Normal map captures subtle undulations of the cloud bank’s surface, enhancing depth without hard edges. The Roughness channel is tuned to a medium-high value, reproducing the diffuse, matte scattering of light seen in foggy conditions. Metallic values remain at zero, consistent with the purely organic and non-metallic nature of clouds. Ambient Occlusion subtly enhances the perception of depth and layering within the cloud structure, while the Height/Displacement map provides gentle relief to simulate the volumetric quality and thickness variations of the stratus layer. This comprehensive channel setup ensures seamless integration into physically based rendering workflows for Blender, Unreal Engine, and Unity projects.

Thanks to its seamless tiling and neutral, evenly distributed lighting, this texture supports versatile use across various scales and atmospheric effects. For best results, adjust the UV scale to maintain the balance between detail density and performance, and fine-tune the roughness slider to control the softness of light diffusion based on scene requirements. This 8K stratus foggy cloud bank texture is optimized for realistic environmental effects, making it a valuable asset for creating immersive weather front simulations, moody fog layers, and misty sky backdrops in digital content creation pipelines. Its photorealistic quality and high resolution offer exceptional flexibility for close-up renders or expansive panoramic views without loss of detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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