Dark Cirrus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Cirrus Seamless Texture

IDdark-cirrus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Cirrus Seamless Texture is an AI-generated tileable dark cirrus seamless texture designed to bring natural cloud patterns into your 3D workflows with exceptional clarity and precision. This texture emulates the delicate wispy formations of cirrus clouds crafted from a virtual substrate that mimics fine organic fibers suspended in a subtle polymer matrix. The surface finish appears soft and slightly diffuse capturing the ethereal translucency and layered complexity of cirrus clouds without introducing harsh reflections or metallic sheens. Its dark tonal range is achieved through carefully balanced colorants resembling atmospheric pigments which provide depth and contrast across the BaseColor/Albedo channel. The seamless pattern repeats flawlessly making it ideal for scaling elegantly across large surfaces in architectural visualization environment art and concept prototyping where visible seams or pattern artifacts would otherwise disrupt realism.

In practical terms this dark cirrus seamless texture integrates smoothly with Physically Based Rendering (PBR) workflows. The Normal map subtly enhances the perception of fine cloud wisps and layered fluffiness adding volumetric depth without exaggerated surface roughness. The Roughness channel is calibrated to maintain a soft matte finish avoiding unwanted glossiness while preserving the natural diffusion of light through the texture’s semi-transparent layers. Metallic values remain minimal to none reflecting the organic origin of the cloud pattern. Ambient Occlusion enriches shadow detail emphasizing the intricate interlacing of cloud filaments while the Height/Displacement map provides subtle surface undulations allowing for realistic parallax effects when used in real-time engines. This texture is available up to an ultra-high 8K resolution to ensure crisp detail on close inspection and large-scale applications.

Ready to use out of the box with Blender Unreal Engine and Unity the Dark Cirrus Seamless Texture accelerates your clouds textures workflows by eliminating the need for manual tiling adjustments or artifact corrections. For optimal results it is recommended to maintain consistent UV scale across your assets to prevent pattern stretching and to fine-tune the roughness parameter in your material editor to achieve the desired softness or clarity depending on lighting conditions. Incorporate this ai texture dark cirrus seamless texture into your material library to streamline iterations and deliver visually compelling realistic cloud surfaces with ease.

The seamless dark cirrus seamless texture offers a detailed 3D preview that highlights its intricate PBR material composition and realistic surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.