Seamless 3d texture pbr 8k puffy cumulus sunlit cloud highlights surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k puffy cumulus sunlit cloud highlights surface

Texture Info

IDseamless-3d-texture-pbr-8k-puffy-cumulus-sunlit-cloud-highlights-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture presents a photorealistic depiction of puffy cumulus clouds bathed in warm, direct sunlight, captured in stunning 8K resolution. The base composition mimics the organic, fibrous structure of natural clouds, emphasizing soft, cottony edges and volumetric patches that simulate the intricate layering of water vapor and air. The texture’s surface finish appears smooth yet subtly textured, with natural shadow gradations and light scatter effects that recreate the bright, airy qualities typical of cumulus formations against a clear blue sky. In terms of materials, the texture reflects a complex interplay of light and shadow akin to a translucent polymer substrate, where varying densities and porosity are expressed through nuanced roughness and height variations. This gives the texture a realistic volumetric feel without compromising seamless tiling or continuity.

Within the PBR framework, the BaseColor channel captures the delicate balance of white and soft blues, enhanced by sunlit highlights that define the cloud contours. The Normal map introduces fine surface undulations and fluffiness, simulating the natural grain orientation and fiber-like structure of cloud edges. Roughness is carefully tuned to convey the soft, matte finish of vapor clouds, avoiding metallic reflections altogether, which is fitting given the non-metallic nature of clouds. Ambient Occlusion subtly enhances the crevices and shaded areas, adding depth and realism to the cloud patches. The Height and Displacement maps provide subtle elevation changes that emphasize the puffiness and volume, perfect for volumetric effects in 3D applications.

Designed with versatility in mind, this 8K texture is optimized for seamless tiling and features neutral lighting conditions, making it ideal for use in Blender, Unreal Engine, and Unity projects. Whether applied as a sky dome background or integrated into volumetric cloud simulations, it offers both visual fidelity and technical performance. For practical use, adjusting the UV scale to match the desired cloud density and carefully tuning the roughness channel can enhance realism, especially under dynamic lighting scenarios. This ensures that the texture maintains its bright, sunlit appearance while providing a convincing soft edge transition, essential for natural sky and atmospheric effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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