Seamless 3d texture pbr 8k airy cirrus feathery cloud streaks surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k airy cirrus feathery cloud streaks surface

Texture Info

IDseamless-3d-texture-pbr-8k-airy-cirrus-feathery-cloud-streaks-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution masterfully captures the ethereal beauty of airy cirrus clouds, featuring delicate feathery streaks and subtle vapor trails that drift naturally across a smooth sky gradient background. The surface composition evokes a fine balance between organic cloud formations and atmospheric light scattering, mimicking the translucent, soft-edged appearance typical of high-altitude cirrus clouds. The base substrate can be conceptually understood as a lightweight organic vapor matrix, where minimal particulate matter and fine water crystal condensates form a near-transparent, low-density structure. This is reflected in the texture’s BaseColor/Albedo channel, which presents soft, muted whites and pale blues with gentle gradients, simulating the intricate layering of cirrus fibers and vapor wisps.

In terms of physical material characteristics, the texture’s Normal map emphasizes the delicate undulations and fine fibrous structures, giving a realistic sense of depth and volume without harsh surface irregularities. The Roughness channel is tuned to a low to medium range, replicating the soft, diffused reflection of light on cloud vapor rather than any metallic or glossy finish, while the Metallic channel remains at zero to reinforce the non-metallic, purely organic nature of the cloud surface. Ambient Occlusion subtly enhances shadowed areas around denser cloud streaks and vapor trails, creating realistic depth and atmospheric layering. The Height/Displacement map supports gentle parallax effects, lending a convincing three-dimensionality to the texture when applied in 3D rendering engines.

Designed for seamless tiling with neutral, flat lighting conditions, this texture is optimized for high-altitude atmospheric visualizations and sky simulations in Blender, Unreal Engine, and Unity. Its photorealistic quality and ultra-high 8K resolution enable detailed close-ups as well as expansive panoramic scenes without visible repetition or pixelation. For practical use, adjusting the UV scale to a larger size is recommended to preserve the airy and feathery cloud details, while fine-tuning the roughness parameter can help achieve the desired softness or crispness in light diffusion, depending on the scene’s atmospheric density and lighting setup.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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