Seamless 3d texture pbr 8k of layered foggy stratus sheet clouds free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of layered foggy stratus sheet clouds

Texture Info

IDseamless-3d-texture-pbr-8k-of-layered-foggy-stratus-sheet-clouds
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features photorealistic PBR 8K resolution imagery of layered foggy stratus sheet clouds, designed to replicate the intricate natural composition of low-level, horizontally extensive stratus cloud formations. The base substrate visually mimics a soft, organic vapor layer with subtle translucency and moisture-rich diffusion, emphasizing the delicate layering and smooth gradient transitions typical of foggy cloud sheets. Fine micro-variations in density and opacity are captured through high-detail albedo and height channels, conveying the porous, airy structure of the cloud mass. The surface finish appears matte and diffuse, with no metallic or glossy reflections, reinforcing the muted, overcast sky effect. The texture’s natural haze and soft diffusion are reflected in the roughness map, while the normal and ambient occlusion channels highlight the subtle depth and layered stratification inherent to stratus clouds without harsh shadows or sharp edges.

In PBR terms, the BaseColor (Albedo) channel presents a neutral, soft gray with faint bluish-white undertones to simulate the moist, foggy appearance. The Normal map encodes gentle undulations and the fine layering of the cloud sheets, helping to create realistic depth and volumetric feel when lit in 3D environments. Roughness is high and consistent to maintain a diffuse scattering effect, avoiding specular highlights typical of metallic or wet surfaces, while the Metallic map is uniformly black, indicating a non-metallic organic composition. Ambient Occlusion subtly enhances crevices between layers, adding to the realism of the cloud’s volumetric structure. Height and displacement maps are finely tuned to reproduce the smooth layering and soft stratification, ideal for parallax or displacement adjustments in rendering engines.

Optimized for seamless tiling, this texture ensures continuous and authentic cloud coverage across large-scale atmospheric and environmental scenes. Its 8K resolution offers exceptional detail and clarity, making it highly suitable for use in advanced 3D software such as Blender, Unreal Engine, and Unity. The texture is Unreal and Blender ready, supporting physically based rendering workflows and enabling artists to achieve realistic overcast sky environments with minimal setup. For best results, it is recommended to keep UV scale consistent with real-world cloud coverage and to fine-tune roughness to achieve the desired softness and haze intensity, enhancing the natural diffusion effect without losing detail in distant views. This texture presents a versatile, high-fidelity solution for any project requiring realistic foggy stratus sheet cloud representation in a seamless, tileable PBR format.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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