Architectural Concrete Board Form Imprint free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Architectural Concrete Board Form Imprint

IDarchitectural-concrete-board-form-imprint
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The architectural concrete board form imprint texture captures the authentic materiality of cast concrete surfaces formed using wooden or metal board molds reflecting the intricate grain and subtle imperfections inherent to such substrates. This high-quality seamless architectural concrete board form imprint is rooted in a mineral-based cementitious matrix combined with fine aggregates and occasional reinforcing fibers that create its characteristic density and porosity. The texture’s surface finish emulates a slightly rough yet uniform matte appearance typical of freshly cast architectural concrete where the imprint patterns from the board grain and formwork joints are clearly visible. Colorants derived from oxide pigments yield natural gray tones with subtle warm or cool undertones depending on the simulated curing and weathering effects. These material qualities are meticulously translated into a complete PBR map set: the BaseColor/Albedo channel conveys the nuanced concrete hues and subtle pigment variations while the Normal and Height/Displacement maps accurately replicate the tactile depth and relief of the board grain imprint. Roughness maps represent the surface’s micro-variations between smoother worn areas and more textured porous patches and the Ambient Occlusion channel enhances shadowing around the imprint edges to emphasize form and depth. The Metallic channel remains minimal or null consistent with concrete’s non-metallic nature.

Rendered at an impressive resolution of up to 8K this tileable architectural concrete board form imprint texture offers exceptional clarity and visual fidelity ensuring that details hold up even on expansive surfaces without visible seams or repetition artifacts. Optimized using sophisticated AI workflows it balances sharp detail with natural noise patterns maintaining a realistic appearance across diverse lighting environments. This seamless architectural concrete board form imprint texture integrates effortlessly into major 3D applications including Blender Unreal Engine and Unity making it an ideal choice for architectural visualization immersive game environments product mockups and interior staging projects. The high-resolution 3D preview capability allows artists and developers to evaluate material behavior in real time facilitating precise adjustments and enhancing workflow efficiency.

For best results adjusting the UV scale can help control the repetition frequency of the imprint pattern allowing you to tailor the texture’s visual impact relative to the size and context of your model. Additionally fine-tuning the roughness map intensity can better simulate different surface conditions from freshly cast slightly damp concrete to weathered matte finishes improving realism under varying scene lighting. This practical approach ensures the architectural concrete board form imprint texture maintains both visual consistency and material authenticity elevating the overall quality and immersion of any 3D scene it is applied to.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.