This seamless raw concrete texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the authentic composition and appearance of raw concrete surfaces. The base substrate mimics the mineral-rich cement matrix combined with fine aggregates such as sand and gravel, bound together by hydraulic cementitious adhesives. This blend creates a solid, porous structure with subtle micro-voids and weathering effects that enhance realism. The texture captures the natural variation in grain orientation and micro-roughness found in untreated concrete, reflecting a matte, slightly coarse finish that is neither polished nor overly smooth, with faint pigment variations and oxide layers that contribute to the muted gray color palette typical of raw concrete surfaces.
In physically based rendering (PBR) workflows, this tileable seamless raw concrete texture seamless high resolution up to 8k excels by providing detailed BaseColor/Albedo maps that reveal the natural color variations and subtle stains characteristic of concrete. The Normal maps emphasize surface irregularities and micro-detail such as tiny pits and cracks, while the Roughness channel defines the diffuse, non-reflective matte finish inherent to raw concrete. The Metallic channel remains near zero, as concrete is non-metallic, and Ambient Occlusion enhances shadowing in crevices, adding depth and realism. The Height/Displacement maps allow for realistic surface depth, perfect for parallax or tessellation effects in 3D engines.
With an ultra-high resolution of up to 8k, this texture perfectly suits demanding projects in Blender, Unreal Engine, and Unity, enabling expansive coverage of large surfaces without sacrificing detail or introducing repetitive artifacts. It tiles flawlessly, allowing seamless application over vast architectural models, cinematic scenes, or game levels. For optimal results, it is recommended to match the texel density consistently across assets and maintain uniform UV scaling to prevent distortion. Additionally, adjusting roughness values can help fine-tune surface reflectivity to match specific lighting scenarios or weathering levels, enhancing the material’s versatility in both real-time and offline rendering contexts.
The seamless raw concrete texture offers a seamless high resolution up to 8ktexture with AI-enhanced details, providing realistic concrete textures and an accurate 3D preview for precise PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
