Worn Concrete Wall Texture with Peeling Paint and Exposed Rebars | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Concrete Wall Texture with Peeling Paint and Exposed Rebars | Free PBR

IDworn-concrete-wall-texture-with-peeling-paint-and-exposed-rebars-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn concrete wall texture features a rugged base substrate composed primarily of mineral aggregates embedded within a hardened cementitious binder. The concrete matrix exhibits a dense yet slightly porous composition, indicative of years of exposure to weathering elements. The surface is characterized by peeling paint layers, revealing the underlying rough concrete and corroded steel rebars beneath. These rebars, partially exposed due to paint deterioration, show signs of oxidation and surface rust, adding to the aged and distressed aesthetic. The texture captures the interplay of different materials: coarse mineral grains mixed with fine cement paste, combined with degraded polymer-based paint residues and oxidized metallic elements.

The texture’s surface finish is uneven and matte, marked by flaking paint chips and rough concrete patches, with subtle variations in color from worn gray cement to faded, chipped white and beige paint pigments. The corroded rebars introduce rusty orange and brown oxide layers, enhancing the visual complexity. In PBR channels, the BaseColor/Albedo map reflects these natural hues and the peeling paint’s irregular distribution. The Normal map conveys the surface’s detailed relief, including chipped paint edges, concrete pits, and rebar ridges. Roughness values fluctuate across the texture, with smoother paint remnants contrasting against the gritty concrete and rough rusted metal. The Metallic channel highlights the steel rebars, while Ambient Occlusion emphasizes crevices and shadowed paint layers. Height/Displacement maps accurately represent the depth variation caused by peeling paint and exposed reinforcement, providing realistic surface detail for 3D rendering.

Rendered at an impressive 8K resolution, this seamless PBR texture is meticulously crafted for compatibility with major 3D platforms like Blender, Unreal Engine, and Unity. Its high fidelity ensures excellent detail retention even at close camera angles, making it ideal for architectural visualization, game environments, or industrial scene creation. For optimal results, consider adjusting the UV scale to balance repetition and detail, and fine-tune the roughness map to enhance the contrast between smooth paint surfaces and rough concrete areas. Utilizing the height map for parallax or displacement effects will further enrich realism, especially when viewed up close.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.