Precast Stone Paving — Precast Pavers Paving Precast — stone — paving Worn Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Precast Stone Paving — Precast Pavers Paving Precast — stone — paving Worn Concrete — PBR seamless 3D texture

IDprecast-stone-paving-worn-concrete-patterned-concrete-floor-outdoor-outdoor-walk
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This precast stone paving texture is a meticulously crafted seamless 3D material designed to faithfully replicate the appearance of worn concrete surfaces commonly found in outdoor walkways and flooring. The base substrate simulates a mineral-rich concrete mix composed of finely graded aggregates bound together by cementitious materials resulting in a robust yet naturally weathered stone paving surface. Characteristic features such as subtle porosity minor surface imperfections and the distinct patterning of stamped concrete are faithfully reproduced to convey the authentic aged look of man-made precast pavers exposed to environmental elements. Earth-tone pigments and layered oxide deposits add nuanced color variation enhancing the depth and realism of the stone paving finish with a slightly rough tactile feel that balances matte and semi-polished areas typical of outdoor flooring.

The physical composition and surface details are precisely captured across multiple PBR channels to ensure accurate light interaction and shading in modern digital content creation workflows. The BaseColor (Albedo) channel conveys natural color gradations and pigment deposits found in patterned concrete while the Normal map reveals intricate grain orientation and texture arising from the stamping process. Roughness maps define the varying surface reflectivity reflecting weathered and worn aspects without an artificial uniformity. Ambient Occlusion enhances shadowing within joints and crevices emphasizing depth and structure and the Height/Displacement map supports parallax effects that simulate the uneven tactile quality of the precast stone paving’s surface. These maps are delivered in high-resolution 4K PNG and EXR formats with an optional 8K upgrade for projects demanding the highest level of detail and fidelity.

Optimized for seamless tiling this physically based rendering (PBR) texture is fully compatible with Blender Unreal Engine and Unity supporting metal/rough workflows and calibrated for consistent appearance across real-time and offline rendering pipelines. It is ideal for digital environments requiring realistic outdoor flooring walkway design stamped concrete or man-made precast pavers. For enhanced realism users are encouraged to adjust the UV scale to match actual paver dimensions and fine-tune roughness values to simulate conditions such as wet surfaces or heavy wear. This combination of detailed material composition advanced PBR channel implementation and high-resolution output makes it a reliable choice for high-quality performance-optimized stone paving textures in contemporary 3D projects and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.