Archviz Ceiling Cement Concrete Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Ceiling Cement Concrete Substance Designer — Seamless PBR Texture

IDarchviz-ceiling-cement-concrete-substance-designer
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Ceiling Cement Concrete Substance Designer texture offers an expertly crafted seamless PBR material that faithfully replicates the intricate characteristics of cement-based concrete surfaces commonly employed in architectural visualization projects. The base substrate is modeled to represent finely ground mineral aggregates such as quartz and limestone tightly bound by a dense cementitious matrix. This combination captures the natural porosity and micro-roughness typical of large-scale ceiling applications delivering a surface finish that evokes the matte slightly weathered look of exposed concrete ceilings. Muted gray tones dominate the color palette enriched by subtle oxide pigments and dispersed mineral inclusions that add depth and variation resulting in a natural and consistent appearance that significantly enhances realism in architectural renderings.

The texture’s carefully designed materials and composition are reflected across its comprehensive set of PBR channels optimized for physically based rendering workflows in Blender Unreal Engine and Unity. The 8K BaseColor (Albedo) map reveals nuanced cement coloration and mineral-bound substrate details capturing subtle weathering and surface discolorations. The Normal map simulates fine surface irregularities and grain orientation emphasizing the micro-roughness and texture depth characteristic of cement concrete ceilings. Roughness maps exhibit the natural variance between smoother cement powder regions and coarser aggregate textures while the Ambient Occlusion channel enhances depth perception by accentuating crevices and joints. The Metallic channel remains black to correctly represent the non-metallic nature of the concrete material. Additionally the Height/Displacement map provides subtle relief that improves parallax effects contributing to enhanced visual depth in both real-time and offline rendering environments.

For seamless integration into archviz scenes it is recommended to moderately adjust the UV scale to avoid noticeable repetitive tiling across expansive ceiling surfaces. Fine-tuning roughness values can further emulate the characteristic matte finish of slightly aged concrete ceilings enhancing the authenticity of the material. This texture’s detailed composition high-resolution channels and physically accurate response make it an ideal and versatile choice for elevating the visual quality of architectural projects that require authentic cement concrete ceiling materials with natural surface characteristics and subtle weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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