Beige Wall Beige — Beige Painted Smooth Wall Plaster Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Beige Wall Beige — Beige Painted Smooth Wall Plaster Outdoor — PBR seamless 3D texture

IDbeige-wall-001-beige-painted-smooth-suburb-house-home
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a beige painted smooth wall surface specifically designed to emulate the subtle characteristics of plaster concrete commonly found in suburban homes and man-made outdoor environments. The base substrate reflects a mineral-rich plaster typically composed of fine aggregates bonded with cementitious or polymer-based adhesives producing a dense yet slightly porous matrix. This results in a surface that balances durability with a soft matte finish. The beige coloration arises from carefully blended pigments and oxide layers that provide a natural warm tone without overpowering brightness. Weathering is minimal indicating a well-maintained exterior or indoor wall with no visible cracks or heavy erosion allowing for a clean and consistent appearance suitable for both indoor and outdoor architectural visualizations.

The PBR maps included—albedo normal roughness ambient occlusion and height—accurately capture the material's physical and optical properties. The Albedo (BaseColor) channel delivers the smooth beige paint color with subtle tonal variations reflecting the plaster’s natural texture and pigmentation. Normal and height maps reveal fine surface undulations and the slight grain of plaster concrete enhancing realism through light interaction and parallax effects. The roughness map controls the semi-matte finish characteristic of painted plaster walls balancing light diffusion without excessive gloss. The ambient occlusion map adds depth to crevices and subtle indentations improving shadow fidelity. Metallic values remain near zero reflecting the non-metallic mineral nature of the plaster substrate. This material is optimized for tileable use in modern 3D pipelines and performs reliably across Blender Unreal Engine and Unity ensuring consistent shading in both real-time and offline rendering workflows.

Provided in high-resolution 4K textures with an optional 8K upgrade this PBR texture offers exceptional detail suitable for close-up architectural renders and game environments alike. The metal/rough workflow calibrations support seamless integration without manual tweaking maintaining balanced detail and performance across digital content creation tools and game engines. For practical use adjusting the UV scale to match typical wall panel dimensions will enhance realism while fine-tuning roughness can help simulate different lighting conditions or weathering levels. This beige wall texture is ideal for creating authentic suburban house exteriors smooth indoor plastered walls or any project requiring a natural physically based painted surface with reliable visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.