Moss Plain Concrete — Concrete Floor Indoor Wall Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Moss Plain Concrete — Concrete Floor Indoor Wall Floor — PBR seamless 3D texture

IDconcrete-floor-02-rough-moss-plain-concrete-plaster-concrete-dirty
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Moss Plain Concrete texture represents a high-quality seamless 3D material designed to replicate a weathered plaster concrete surface enriched with subtle moss growth. This texture captures the complex composition of man-made concrete where mineral aggregates like crushed stone and sand combine with cementitious binders to form a durable porous substrate. The plaster concrete finish highlights a slightly rough matte surface with organic patches of moss simulating natural outdoor and indoor wall or floor environments. Variations in surface porosity and accumulated dirt contribute to the authentic aged appearance while the muted gray base color is complemented by greenish moss pigments and occasional oxide discolorations reflecting typical environmental wear and oxidation processes.

Physically based rendering (PBR) channels are carefully crafted to convey these material characteristics accurately. The Albedo map defines the base color with subtle moss hues and concrete grays while the Normal map delivers detailed surface irregularities that emphasize the roughness and grain orientation of the plaster concrete. The Roughness channel balances a naturally coarse finish with smoother areas preserving realistic light reflection and scattering. Ambient Occlusion enhances shadows within crevices and moss patches adding depth. The Height map offers fine displacement data simulating surface texture variations such as moss clumps and concrete pitting. Metallic values are minimal consistent with the non-metallic nature of concrete. This texture is provided in 4K resolution with an optional 8K upgrade ensuring exceptional detail for high-end projects.

Optimized for modern pipelines and compatible with Blender Unreal Engine and Unity this tileable texture maintains balanced detail and performance across digital content creation tools and game engines. It supports the metal/rough workflow and includes calibrations for consistent shading in both real-time and offline renderers. For best results users should carefully adjust UV scale to avoid repetitive tiling patterns and fine-tune roughness values to match specific lighting scenarios especially when simulating wet or heavily weathered surfaces. The inclusion of PNG and EXR formats further enhances workflow flexibility catering to various production needs without manual tweaking.

Overall this Moss Plain Concrete seamless texture offers a physically based reliable and visually rich solution for simulating concrete floors and indoor or outdoor walls with natural moss accumulation. Its detailed material composition and optimized PBR maps make it an excellent choice for artists and developers seeking realism and efficiency in their 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.