This Peeling Patches Cement texture is a high-quality seamless 3D material designed to replicate the complex surface of rough plaster broken and weathered over time. The base substrate features a mineral-rich cement and plaster concrete blend enhanced by natural aggregates and fine sand particles that create an uneven porous surface typical of aged outdoor walls. The weathered effect results from gradual exposure to environmental elements producing peeling patches and damaged areas with varying roughness and subtle dirt accumulation. Brown oxide pigments give the plaster its distinct old earthy tone while the physical erosion and man-made wear introduce cracks and texture irregularities all captured in rich detail through the physically based rendering workflow.
Each PBR channel contributes to an authentic representation of this plastered cement surface. The Albedo map carries the core brown color and diffuse details including dirt and discoloration from weathering. The Normal map encodes fine surface variations such as peeling edges rough plaster broken textures and subtle bumps that enhance realism under dynamic lighting. Roughness values vary naturally across the material reflecting the contrast between smooth worn patches and rough damaged regions. The Height map adds depth and parallax effects by simulating the uneven plaster concrete layers and chipped areas while Ambient Occlusion emphasizes crevices and recessed peeling patches. This material uses a non-metallic workflow suitable for walls and other man-made outdoor structures optimized for consistent shading in both real-time and offline renderers.
Provided in 4K resolution with an optional upgrade to 8K for high-end applications this texture is fully tileable and compatible with leading digital content creation tools such as Blender Unreal Engine and Unity. The texture set includes PNG and EXR formats supporting flexible integration into modern pipelines. For best results it is recommended to adjust the UV scale to maintain natural detail density and fine-tune roughness parameters to balance between glossy and matte finishes depending on the level of weathering required in your scene. The height map can also be leveraged for parallax occlusion to enhance the tactile appearance of the peeling patches and broken plaster surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.