Peeling Patches Cement — Rough Brown Weathered Brown Weathered Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Peeling Patches Cement — Rough Brown Weathered Brown Weathered Uneven — PBR seamless 3D texture

IDrough-plaster-broken-rough-brown-weathered-uneven-old-peeling
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Peeling Patches Cement texture is a high-quality seamless 3D material designed to replicate the complex surface of rough plaster broken and weathered over time. The base substrate features a mineral-rich cement and plaster concrete blend enhanced by natural aggregates and fine sand particles that create an uneven porous surface typical of aged outdoor walls. The weathered effect results from gradual exposure to environmental elements producing peeling patches and damaged areas with varying roughness and subtle dirt accumulation. Brown oxide pigments give the plaster its distinct old earthy tone while the physical erosion and man-made wear introduce cracks and texture irregularities all captured in rich detail through the physically based rendering workflow.

Each PBR channel contributes to an authentic representation of this plastered cement surface. The Albedo map carries the core brown color and diffuse details including dirt and discoloration from weathering. The Normal map encodes fine surface variations such as peeling edges rough plaster broken textures and subtle bumps that enhance realism under dynamic lighting. Roughness values vary naturally across the material reflecting the contrast between smooth worn patches and rough damaged regions. The Height map adds depth and parallax effects by simulating the uneven plaster concrete layers and chipped areas while Ambient Occlusion emphasizes crevices and recessed peeling patches. This material uses a non-metallic workflow suitable for walls and other man-made outdoor structures optimized for consistent shading in both real-time and offline renderers.

Provided in 4K resolution with an optional upgrade to 8K for high-end applications this texture is fully tileable and compatible with leading digital content creation tools such as Blender Unreal Engine and Unity. The texture set includes PNG and EXR formats supporting flexible integration into modern pipelines. For best results it is recommended to adjust the UV scale to maintain natural detail density and fine-tune roughness parameters to balance between glossy and matte finishes depending on the level of weathering required in your scene. The height map can also be leveraged for parallax occlusion to enhance the tactile appearance of the peeling patches and broken plaster surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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