Brushed Concrete — Rough Weathered Dirty Weathered Dirty Discolored — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brushed Concrete — Rough Weathered Dirty Weathered Dirty Discolored — PBR seamless 3D texture

IDbrushed-concrete-2-rough-weathered-dirty-discolored-ground-stained
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This brushed concrete 2 seamless 3D texture captures the authentic essence of rough weathered and dirty plaster concrete surfaces commonly found on man-made floors and ground structures. Its composition reflects a mineral-rich base substrate with fine aggregates and subtle fiber inclusions that create a naturally porous and uneven texture. The surface finish is distinctly brushed exhibiting moderate wear and discoloration that results from prolonged exposure to environmental elements dirt accumulation and staining. These characteristics are carefully reproduced across multiple PBR channels where the albedo map conveys the muted dusty grays and earth tones typical of weathered concrete while the normal map enhances the tactile quality with finely detailed brush strokes and subtle surface irregularities. The roughness channel balances smooth and coarse areas to simulate varying degrees of grime and erosion and the height map provides realistic depth for displacement or parallax effects. Ambient occlusion adds natural shadowing within crevices emphasizing the texture’s three-dimensionality without artificial enhancement while the metallic channel is minimal reflecting the non-metallic nature of concrete.

Optimized for modern pipelines this physically based 4K texture (with an optional 8K resolution for high-end rendering) ensures reliable consistent shading results across popular digital content creation tools such as Blender Unreal Engine and Unity. The tileable format allows seamless repetition on large surfaces without visible borders making it ideal for architectural visualization game environments and realistic floor or ground material applications. Calibrated to support the metal/rough workflow it integrates effortlessly with real-time and offline renderers maintaining balanced detail and performance. The inclusion of both PNG and EXR formats offers flexibility in workflows catering to artists who require either straightforward texture maps or high dynamic range data for advanced lighting scenarios.

When applying this texture it’s recommended to carefully adjust the UV scale to match the intended surface size ensuring the roughness channel’s variation aligns with the level of weathering desired. For enhanced realism slight tuning of the roughness values can simulate additional dirt accumulation or surface wear depending on the environment. Utilizing the height map for parallax occlusion or displacement will further accentuate the brushed concrete’s depth and irregularities delivering a convincing tactile feel that enhances immersion in 3D scenes. This seamless physically based material provides a versatile and high-quality solution for projects that demand authentic detailed and weathered concrete surfaces with minimal manual tweaking required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.