Concrete Pavers — Rough Old Concrete Old Concrete Exterior — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavers — Rough Old Concrete Old Concrete Exterior — PBR seamless 3D texture

IDconcrete-pavers-03-weathered-rough-old-concrete-exterior-cement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents weathered concrete pavers—specifically the “concrete pavers 03” variant—capturing the rough old and coarse characteristics typical of exterior cement surfaces used in outdoor flooring applications. The base material is mineral-rich concrete composed of cement binders combined with aggregates such as gravel and sand forming a dense yet porous substrate. Over time exposure to natural elements results in weatherbeaten and dirty patches subtle mossy growth and pavement-patterned irregularities. These details are meticulously preserved in the texture’s surface finish which balances a slightly rough matte appearance with occasional fine cracks and worn edges reflecting authentic outdoor walkways sidewalks driveways and parking areas exposed to daily wear and environmental effects.

The PBR maps included—albedo (BaseColor) normal roughness ambient occlusion (AO) and height—faithfully represent the material’s physical and visual properties. The albedo map defines the muted gray tones with natural pigment variations and oxide layers typical of aged concrete while the normal and height maps simulate the subtle depth coarse grain orientation and surface imperfections that enhance realism in 3D environments. The roughness channel conveys the uneven weathered texture guiding light reflection for a realistic matte finish whereas the AO map emphasizes crevices and joints for enhanced shading consistency. This texture is fully tileable and optimized for modern pipelines delivering balanced detail and performance across DCCs and game engines such as Blender Unreal Engine and Unity supporting metal/roughness workflows with calibrated shading for reliable real-time and offline rendering results.

Provided in 4K resolution with an optional 8K upgrade this high-quality texture ensures crisp detail for close-up views or large-scale architectural visualizations without manual tweaking. The texture’s physical accuracy and seamless integration make it ideal for projects requiring authentic exterior concrete paving materials including outdoor walkways sidewalks driveways and parking surfaces. For best results it is recommended to carefully adjust the UV scale to avoid visible repetition and to fine-tune the roughness map to enhance the natural weathered look especially in wet or mossy areas ensuring the texture adapts realistically to different lighting conditions and environmental scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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