Rebar Concrete Painted — Old Rebar Concrete Concrete Painted Crumbling — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rebar Concrete Painted — Old Rebar Concrete Concrete Painted Crumbling — PBR seamless 3D texture

IDrebar-reinforced-concrete-weathered-old-rebar-concrete-painted-crumbling
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rebar Concrete Painted texture offers a seamless physically based rendering (PBR) material designed to replicate the complex composition and weathered surface of old rebar reinforced concrete. The base substrate consists primarily of mineral-rich cement combined with coarse aggregates that create a rugged porous structure typical of deteriorated industrial and urban construction. Embedded steel rebar adds structural strength beneath the cracked cement surface while layers of faded chipped paint highlight the material’s exposure and crumbling condition over time. This texture captures the subtle variations in surface roughness and the interplay of colorants—such as iron oxide pigments and weather-induced staining—resulting in a tactile rough plaster concrete finish that conveys both age and durability.

Each PBR map is meticulously crafted to reflect these material characteristics accurately. The Albedo/BaseColor channel displays the muted weathered hues of painted concrete including exposed cement and rusted rebar tones. The Normal map conveys fine surface details like cracks chipped paint and embedded aggregate grain orientation enhancing the illusion of depth and texture. Roughness values vary organically representing the contrast between smoother painted areas and rough deteriorated patches while the Height map provides precise displacement for visible crumbling and cracked cement edges. Ambient Occlusion enhances shadowing in crevices around rebar and fractures and the metallic map subtly distinguishes the steel reinforcement from the surrounding mineral matrix supporting consistent shading across real-time and offline renderers.

Available in high-resolution 4K with an optional 8K version for demanding projects this texture is optimized for modern pipelines and fully compatible with Blender Unreal Engine and Unity. Its tileable nature allows for seamless repetition across large surfaces without visible borders making it ideal for structural and industrial urban environments. For best results it is recommended to adjust the UV scale to match the typical size of concrete panels and tune roughness values slightly higher to emphasize the aged rough plaster concrete feel. The height map can be used with parallax occlusion mapping to add realistic depth to cracked and crumbling sections enhancing immersion in both game engines and DCC applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.