Cast In Place Concrete Subtle Form Tie Marks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cast In Place Concrete Subtle Form Tie Marks

IDcast-in-place-concrete-subtle-form-tie-marks
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Experience the Cast In Place Concrete Subtle Form Tie Marks texture a meticulously crafted and seamless tileable material tailored specifically for the concrete textures category. This high-quality ai texture cast in place concrete subtle form tie marks captures the intrinsic composition of freshly cast concrete where a mineral-rich cement binder combines with fine aggregates and small gravel inclusions to create a dense durable substrate. The subtle form tie marks—small faint impressions left by the formwork ties during curing—add an authentic architectural detail enhancing realism without overpowering the surface’s natural character. The surface finish reflects a slightly rough matte concrete typical of cast in place construction showcasing gentle porosity and micro-variations in the grain orientation that influence light scattering and shadowing effects. These material nuances are expertly represented across the PBR channels: the BaseColor/Albedo map conveys the muted neutral gray tones with soft pigment variations the Normal and Height/Displacement maps capture the delicate indentations and surface relief of the tie marks while the Roughness map balances subtle reflectivity levels consistent with weathered yet well-preserved concrete. Ambient Occlusion enhances the depth around these marks and the Metallic channel remains low to reflect the non-metallic nature of concrete.

Optimized for modern workflows this seamless cast in place concrete subtle form tie marks texture supports resolutions up to 8K ensuring exceptional detail and clarity even on large UV islands. It integrates effortlessly with Blender Unreal Engine and Unity providing reliable visual consistency across different render engines and platforms. The tileable nature of this texture allows for expansive coverage of architectural surfaces without visible seams or repetition artifacts making it ideal for large-scale environment art architectural visualization or concept prototyping. The subtlety of the form tie marks adds a layer of authenticity and depth that elevates the overall look while maintaining a clean and controlled aesthetic suitable for multiple design contexts.

To achieve the best results it is recommended to carefully adjust the UV scale to harmonize the size of the tie marks with the proportions of your geometry which helps maintain realism and architectural coherence. Additionally fine-tuning the roughness map intensity can help you adapt the surface’s interaction with light to match specific lighting conditions enhancing the tactile quality of the concrete. This practical approach ensures that the texture not only looks accurate but also integrates naturally into varied scenes supporting fast iteration cycles and efficient material setup in your 3D projects. Whether you are creating photorealistic architectural renders immersive environments or detailed concept models this seamless cast in place concrete subtle form tie marks texture is a versatile and valuable asset for your creative pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.