Rough Worn Cracked — Plaster Rough Worn Worn Cracked Plaster — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Worn Cracked — Plaster Rough Worn Worn Cracked Plaster — PBR seamless 3D texture

IDgrey-plaster-02-rough-worn-cracked-plaster-outdoor-indoor
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Worn Cracked plaster 3D texture captures the authentic characteristics of grey plaster 02 a mineral-based substrate traditionally composed of lime cement and fine aggregates. This man-made plaster concrete features a porous weathered surface that has naturally developed cracks and wear over time creating an imperfect yet visually compelling finish. The texture reflects the interplay of binders and mineral grains with subtle dirt accumulation and roughness that evoke both indoor and outdoor environments including walls and floors typical of the collection the shed aesthetic. The surface finish is matte and slightly roughened emphasizing the worn aged quality while retaining realistic material properties.

Optimized for physically based rendering (PBR) workflows this seamless and tileable 4K texture—optionally available in 8K for high-end applications—includes comprehensive maps such as albedo (BaseColor) normal roughness ambient occlusion and height. The albedo channel accurately represents the dusty grey tones and subtle pigment variations inherent to plaster while the normal map enhances the cracked and uneven surface topology. Roughness controls the diffuse non-reflective finish typical of aged plaster concrete avoiding any metallic reflections as this is a non-metallic material. Ambient occlusion adds realistic shadowing in crevices and the height map provides depth for displacement or parallax effects enhancing realism in both real-time and offline renderers. The included EXR and PNG files ensure broad compatibility and flexible use across Blender Unreal Engine and Unity supporting metal/rough workflows and consistent shading calibrated for modern pipelines.

Designed for balanced detail and optimized performance this texture delivers reliable results without manual tweaking making it suitable for diverse digital content creation scenarios—from detailed architectural visualizations to game environments featuring worn dirty plaster surfaces. When applying this material consider adjusting the UV scale to maintain natural grain orientation and proportionate crack distribution and fine-tune roughness values to match specific lighting conditions or surface wear levels. The height map can be leveraged for subtle parallax displacement to accentuate the cracked and rough features enhancing immersion and material authenticity in both indoor and outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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