Coral Fort Wall — Coastal Coral Fort Fort Wall Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coral Fort Wall — Coastal Coral Fort Fort Wall Weathered — PBR seamless 3D texture

IDcoral-fort-wall-01-ocean-coastal-coral-fort-wall-weathered
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coral Fort Wall 01 texture is a meticulously crafted seamless 3D material designed to replicate the complex composition of weathered coastal fort walls built from coral and plaster-concrete substrates. This physically based rendering (PBR) texture captures the natural mineral and organic origins of coral rock combined with man-made binders typical of plaster and concrete structures exposed to seaside environments. The surface exhibits characteristic porosity and uneven grain orientation reflecting years of exposure to damp salty ocean air resulting in rough cracked and dirty weathering patterns. The overall finish is matte with subtle variations in roughness simulating the natural erosion and accumulation of grime and algae typical of old beige to grey coastal fort walls. Brownish oxide layers and faded pigments provide a realistic aged patina that enhances the visual depth and authenticity of the material.

Within the PBR channels this texture delivers a highly detailed Albedo map that accurately portrays the muted weathered color palette of the coral and plaster surfaces including subtle dirt and discoloration. The Normal map encodes fine surface irregularities such as roughness cracks and uneven coral grain enhancing the tactile feel of the material under dynamic lighting. The Roughness channel balances smooth and coarse areas emphasizing the damp and eroded nature of the wall. While the Metallic channel remains near zero reflecting the non-metallic composition of coral and plaster the Ambient Occlusion map adds depth by shading crevices and recessed features and the Height/Displacement map supports realistic surface depth for parallax or tessellation effects ideal for enhancing outdoor fort wall scenes.

Provided in crisp 4K resolution with an optional 8K upgrade for high-end rendering workflows this tileable PBR texture is optimized for use in Blender Unreal Engine and Unity ensuring consistent shading and reliable results across both real-time and offline renderers. The metal/rough workflow calibration facilitates easy integration into modern pipelines without the need for manual tweaking. For best results it is recommended to carefully adjust the UV scale to maintain the natural coral grain size and to fine-tune roughness values to match varying levels of wall dampness and wear enhancing realism in coastal and seaside environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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