Damaged Concrete Floor — Damaged Chipped Concrete Concrete Scratched Scuffed — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Damaged Concrete Floor — Damaged Chipped Concrete Concrete Scratched Scuffed — PBR seamless 3D texture

IDdamaged-concrete-floor-02-old-damaged-chipped-concrete-scratched-scuffed
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This damaged concrete floor 3D texture captures the authentic characteristics of an old chipped scratched and scuffed cemented floor with a realistic timeworn appearance. The base substrate is mineral-rich concrete composed primarily of cement binders mixed with aggregates such as sand and gravel which create a porous rough surface with natural fissures and cracks from weathering and mechanical wear. The plaster concrete finish adds subtle variations in surface roughness and micro-geometry simulating the battered and deteriorated qualities typical of industrial flooring exposed to heavy use. Colorants in the form of natural oxide layers and mineral pigments give the floor its muted gray tones with occasional discoloration and staining enhancing the material’s aged and rugged character.

All physical and visual properties are meticulously encoded in the seamless PBR 3D texture maps included with this asset. The Albedo/BaseColor map accurately represents the muted uneven color distribution of the concrete and plaster layers without metallic reflections. The Normal map provides detailed surface relief emphasizing chipped edges cracks and scuffed abrasions for enhanced depth and realism. The Roughness map controls the matte worn finish with varied roughness values that simulate the contrast between polished patches and heavily scuffed areas. Ambient Occlusion enhances shadowing in crevices and cracks while the Height/Displacement map adds dimensionality to the surface allowing for subtle parallax effects and enhanced tactile realism. This texture is non-metallic perfectly suited to the mineral nature of concrete.

Available in ultra-high resolution 4K with an optional 8K upgrade this seamless texture is optimized for modern workflows and pipelines in Blender Unreal Engine and Unity. It supports the metal/rough PBR workflow and includes calibrated maps designed to deliver consistent reliable shading results without manual tweaking across various digital content creation suites and game engines. The tileable nature ensures seamless repetition on large surfaces preserving detail and performance balance even in extensive industrial scenes. For practical use adjusting the UV scale to match real-world floor dimensions and fine-tuning the roughness map can significantly enhance the texture’s believability especially in interactive or real-time rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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