This damaged concrete floor 3D texture captures the authentic characteristics of an old chipped scratched and scuffed cemented floor with a realistic timeworn appearance. The base substrate is mineral-rich concrete composed primarily of cement binders mixed with aggregates such as sand and gravel which create a porous rough surface with natural fissures and cracks from weathering and mechanical wear. The plaster concrete finish adds subtle variations in surface roughness and micro-geometry simulating the battered and deteriorated qualities typical of industrial flooring exposed to heavy use. Colorants in the form of natural oxide layers and mineral pigments give the floor its muted gray tones with occasional discoloration and staining enhancing the material’s aged and rugged character.
All physical and visual properties are meticulously encoded in the seamless PBR 3D texture maps included with this asset. The Albedo/BaseColor map accurately represents the muted uneven color distribution of the concrete and plaster layers without metallic reflections. The Normal map provides detailed surface relief emphasizing chipped edges cracks and scuffed abrasions for enhanced depth and realism. The Roughness map controls the matte worn finish with varied roughness values that simulate the contrast between polished patches and heavily scuffed areas. Ambient Occlusion enhances shadowing in crevices and cracks while the Height/Displacement map adds dimensionality to the surface allowing for subtle parallax effects and enhanced tactile realism. This texture is non-metallic perfectly suited to the mineral nature of concrete.
Available in ultra-high resolution 4K with an optional 8K upgrade this seamless texture is optimized for modern workflows and pipelines in Blender Unreal Engine and Unity. It supports the metal/rough PBR workflow and includes calibrated maps designed to deliver consistent reliable shading results without manual tweaking across various digital content creation suites and game engines. The tileable nature ensures seamless repetition on large surfaces preserving detail and performance balance even in extensive industrial scenes. For practical use adjusting the UV scale to match real-world floor dimensions and fine-tuning the roughness map can significantly enhance the texture’s believability especially in interactive or real-time rendering environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.