Polished Concrete Floor Fine Aggregates free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Concrete Floor Fine Aggregates

IDpolished-concrete-floor-fine-aggregates
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polished concrete floor fine aggregates texture represents a sophisticated material composition designed for professional architectural and visualization projects. This seamless polished concrete floor fine aggregates texture captures the intricate balance between the base concrete substrate—a dense mineral composite primarily made of cement binders and fine mineral aggregates—and the polished surface finish that highlights its natural aggregates. The fine aggregates consist of carefully graded mineral particles that create subtle variations in color and texture contributing to the material's authentic appearance. The surface is meticulously polished to a smooth refined finish reducing porosity and enhancing light reflection which is evident in the texture’s controlled roughness and specular highlights. Pigments and oxide layers embedded within the cement matrix add subtle tonal variations visible in the Base Color/Albedo map while the Normal and Height/Displacement maps emphasize the depth and relief of the fine aggregate particles enhancing the tactile realism of the texture in 3D environments. This tileable polished concrete floor fine aggregates texture set is optimized for high-fidelity rendering workflows featuring comprehensive PBR channels including Base Color/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement maps. The Roughness map plays a crucial role by defining the polished surface’s reflective properties allowing the material to transition naturally from a glossy finish to a more matte appearance depending on lighting conditions and scene requirements. The Ambient Occlusion map enhances shadow detail around aggregate edges and surface imperfections adding depth and realism while the Metallic map subtly controls the minimal metal content characteristic of concrete finishes. With resolutions available up to 8K this AI texture polished concrete floor fine aggregates option ensures exceptional clarity and detail ideal for close-up 3D previews and large-scale architectural visualizations. It integrates seamlessly with industry-standard 3D software platforms like Blender Unreal Engine and Unity enabling artists to achieve photorealistic polished concrete surfaces efficiently without visible seams or repetition artifacts. For optimal results when applying this seamless polished concrete floor fine aggregates texture maintaining consistent UV scaling across your models is essential to preserve the natural appearance of the fine aggregates and prevent texture distortion. Additionally adjusting the roughness values within the material settings allows fine-tuning of surface reflectivity helping to replicate anything from a freshly polished sheen to a more weathered matte finish depending on the project’s aesthetic goals. This practical approach ensures a believable high-quality concrete floor finish that seamlessly integrates into diverse environments highlighting the detailed fine aggregate composition and polished surface characteristics with clarity and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.