Seamless Concrete 009 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 009 by Textures – PBR 3D Texture (8K ready)

IDconcrete-009-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 009 by Textures is a meticulously crafted high-quality physically based rendering (PBR) 3D texture designed to authentically replicate the appearance and material properties of modern concrete surfaces. The base substrate consists of a mineral-rich composition primarily dominated by cement binders combined with fine aggregates such as sand and small gravel particles. This blend creates a dense flat concrete surface that exhibits subtle porosity and minimal signs of weathering reflecting the typical condition of recently cast architectural concrete. The natural gray color is achieved through oxide pigment layers embedded within the cement matrix lending a neutral base tone with delicate variations throughout the surface. Its finish is smooth yet slightly roughened capturing the characteristic brushed texture of contemporary concrete slabs without large cracks or heavy wear making it ideal for realistic environment designs and large architectural visualizations requiring clean consistent concrete surfaces.

In the PBR workflow this texture pack includes comprehensive physically accurate maps that closely mirror the material’s real-world characteristics. The Base Color (Albedo) channel portrays the subtle gray hues and natural color shifts driven by the embedded oxide pigments. The Normal map accurately captures fine surface micro-textures and brushed details that contribute to the tactile quality of the concrete. The Roughness map balances reflectivity by indicating where the surface is smoother or exhibits slight coarseness while the Metallic map is consistently set to zero aligning with concrete’s inherently non-metallic nature. Ambient Occlusion enhances the perception of depth in micro-crevices and small irregularities and the Height (Displacement) map provides additional depth cues improving parallax effects and surface relief for enhanced realism. Together these channels ensure the texture performs predictably under physically based shading models.

Optimized for seamless tiling across extensive surfaces this concrete texture is fully compatible with leading 3D engines and software including Blender Unreal Engine and Unity supporting resolutions up to 8K for exceptional detail in both close-up renders and expansive scenes. In Blender it integrates smoothly with the Principled BSDF shader while Unreal Engine users can efficiently connect Base Color Roughness Normal and Ambient Occlusion maps to achieve realistic material responses. Unity’s URP and HDRP pipelines also support direct use in Lit shaders maintaining consistent visual fidelity across diverse platforms and workflows. For best results it is advised to maintain a consistent texel density during UV mapping to preserve uniform detail across models. Additionally combining the Normal map with Height or Parallax maps will enhance the perception of depth especially on flat concrete surfaces while tuning roughness values can help tailor the finish to specific lighting conditions and artistic needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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