Experience the exceptional detail and realism of this matte polished concrete texture seamless high resolution up to 8ktexture, meticulously crafted to elevate your 3D projects with unparalleled authenticity. This tileable matte polished concrete texture seamless high resolution up to 8k captures the intricate composition of concrete surfaces, primarily consisting of mineral aggregates such as crushed stone and fine sand, all firmly bound by a cementitious binder. The surface finish is achieved through a careful mechanical polishing process that delivers a smooth, matte appearance with subtle reflectivity—revealing fine aggregate details and micro-fissures without excessive gloss. Variations in porosity and natural weathering are subtly represented, contributing to the tactile and realistic feel typical of real-world polished concrete. The muted gray tones, characteristic of embedded pigments and oxide layers, are accurately represented in the BaseColor/Albedo channel, while the Normal and Height/Displacement maps emphasize the delicate texture of aggregate grains and slight surface undulations.
This ai texture matte polished concrete texture seamless high resolution up to 8k is equipped with a comprehensive set of PBR maps designed for high-fidelity rendering and authentic material behavior. The Roughness map expertly controls the matte finish by balancing light diffusion to simulate the softly reflective nature of polished concrete surfaces, while the Metallic channel remains minimal, reflecting the inherently non-metallic composition of this material. Ambient Occlusion enhances subtle shadows within crevices and pores, adding convincing depth and grounding the texture naturally within complex scenes. Thanks to its ultra-high resolution up to 8k, this seamless matte polished concrete texture seamless high resolution up to 8k scales flawlessly across large surfaces without visible seams or distortion, making it ideal for architectural visualization, environment art, or concept prototyping. Full compatibility with leading 3D software such as Blender, Unreal Engine, and Unity ensures seamless integration and efficient workflows, allowing artists to maintain consistent quality throughout their projects.
For optimal use of this tileable matte polished concrete texture seamless high resolution up to 8k, it is recommended to fine-tune the roughness values according to your scene’s lighting to enhance the interaction of light with the polished surface, thereby increasing realism. Additionally, careful adjustment of UV scale is crucial to preserve natural proportions and prevent repetition artifacts, especially when applied to expansive or complex geometries. This versatile concrete texture offers a physically accurate, high-resolution foundation that enriches any material library, making it a dependable choice for achieving the distinctive aesthetic and tactile quality of matte polished concrete surfaces in your 3D visualizations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
