Cracked Concrete Pavement PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked Concrete Pavement Asphalt seamless PBR texture preview

Texture Info

IDconcrete-cracked-concrete-pavement-texture-pbr-4k-for-3d
CategoryConcrete
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This high-resolution PBR texture depicts an aged concrete pavement surface featuring multiple cracks filled with patches of green moss. The pattern consists of irregular large and small broken concrete slabs with fine roughness, capturing the natural texture of concrete made from coarse aggregates. The moss grows abundantly along the cracks and joints, providing an authentic weathered and natural look to the surface. The color palette consists of light grey concrete tones with darker shadows in the cracks and vibrant green moss highlights. The texture shows clear signs of wear and cracking with no uniform direction, making it ideal for simulating worn urban pavements, sidewalks, or industrial flooring. This texture is designed for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, offering realistic surface details for architectural visualizations, games, and simulations. Due to the highly irregular cracking and natural moss placement, the texture edges do not tile, so it is best suited for large terrain patches or offset usage in projects requiring authentic decay and weathering effects.

Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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