This high-resolution PBR texture depicts an aged concrete pavement surface featuring multiple cracks filled with patches of green moss. The pattern consists of irregular large and small broken concrete slabs with fine roughness, capturing the natural texture of concrete made from coarse aggregates. The moss grows abundantly along the cracks and joints, providing an authentic weathered and natural look to the surface. The color palette consists of light grey concrete tones with darker shadows in the cracks and vibrant green moss highlights. The texture shows clear signs of wear and cracking with no uniform direction, making it ideal for simulating worn urban pavements, sidewalks, or industrial flooring. This texture is designed for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, offering realistic surface details for architectural visualizations, games, and simulations. Due to the highly irregular cracking and natural moss placement, the texture edges do not tile, so it is best suited for large terrain patches or offset usage in projects requiring authentic decay and weathering effects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.