Concrete Grungy Industrial — Garage Floor Scratched Concrete Grungy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Grungy Industrial — Garage Floor Scratched Concrete Grungy — PBR seamless 3D texture

IDgarage-floor-weathered-chipped-cracked-damaged-discolored-scratched
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Grungy Industrial texture is a seamless tileable 3D material designed specifically for garage floors and other indoor cemented surfaces. Its composition mimics the complex structure of man-made plaster concrete combining mineral aggregates with fine cementitious binders. The surface reveals a weathered grungy finish characterized by chipped cracked and scuffed areas as well as visible staining and discoloration typical of heavily used industrial floors. The texture’s porous nature and subtle roughness reflect years of wear and exposure while the scratched and battered details highlight the raw industrial aesthetic. The color palette is grounded in natural gray tones enhanced by oxide layers and embedded pigments capturing the authentic look of aged concrete with balanced contrast and depth.

Presented in physically based rendering (PBR) format this texture includes high-quality 4K maps with an optional 8K resolution for demanding projects ensuring exceptional detail and fidelity. The Albedo map provides accurate base color information with subtle variations to simulate stains and discoloration. The Normal and Height maps deliver precise surface relief emphasizing cracks and chipped cement edges to enhance realism in both real-time and offline renderers. Roughness maps control the surface reflectivity reproducing the matte scuffed finish typical of an industrial garage floor while Ambient Occlusion adds soft shadows around crevices for depth. This texture uses a metal/rough workflow and is fully calibrated to ensure consistent shading across Blender Unreal Engine and Unity facilitating seamless integration into modern pipelines without manual adjustments.

Optimized for performance without sacrificing detail this material balances visual complexity with efficient rendering making it suitable for a wide range of applications from architectural visualization to game environments. When applying this texture it is recommended to carefully adjust the UV scale to maintain realistic proportions of cracks and chips and to fine-tune the roughness map to match the desired level of surface wear or polish. The height map can be leveraged for subtle parallax effects enhancing the tactile quality of the concrete surface and reinforcing the grungy industrial character of the floor. This comprehensive PBR texture set offers reliable ready-to-use coverage for any project requiring authentic weathered concrete surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.