Patterned Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Raw Concrete Texture Seamless

Texture Info

IDpatterned-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the patterned raw concrete texture seamless high resolution up to 8ktexture, a meticulously crafted material designed to replicate the authentic appearance of raw concrete surfaces. This texture captures the inherent mineral composition of concrete, where a blend of cementitious binders and fine aggregates like sand and gravel form a dense yet porous substrate. Subtle variations in grain orientation and the natural weathering effects are reflected in the surface finish, which presents a slightly rough, unpolished patina. The coloration arises from natural oxide layers and mineral pigments, offering nuanced gray tones with occasional warm undertones typical of aged concrete. These physical and chemical properties translate across PBR channels with a BaseColor/Albedo map displaying the characteristic mottled gray pattern, a Normal map that enhances the tactile roughness and micro-detail, and a Roughness map conveying the matte, non-reflective surface quality. The Metallic channel remains minimal, consistent with concrete’s non-metallic nature, while Ambient Occlusion adds depth to crevices and pores. Height/Displacement maps subtly emphasize surface irregularities and fine relief, contributing to realism in 3D environments.

This tileable patterned raw concrete texture seamless high resolution up to 8k is optimized for large-scale applications without visible seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging. Thanks to its high resolution of up to 8k, the texture maintains exceptional detail even on expansive surfaces, ensuring clarity and stability while avoiding the repetitive artifacts common in auto-generated textures. Its compatibility with Blender, Unreal Engine, and Unity allows for a streamlined workflow, accelerating iteration loops and enhancing creative flexibility. To achieve the best visual fidelity, it is recommended to maintain consistent UV scale across assets and adjust the roughness parameter to fine-tune light diffusion according to environmental lighting conditions. Incorporating this seamless patterned raw concrete texture high resolution up to 8k into your projects provides a realistic and visually compelling concrete surface that elevates material authenticity in digital renders and realtime 3D previews alike.

The seamless patterned raw concrete texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, while the AI texture patterned raw concrete texture seamless high resolution up to 8k enhances the versatility of concrete textures for advanced material design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.