Seamless Uneven Rough Plaster 3D Texture (PBR up to 8K) free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Uneven Rough Plaster 3D Texture (PBR up to 8K)

IDworn-plaster-wall-uneven-rough-plaster-concrete-wall-crumbling
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless uneven rough plaster 3D texture faithfully replicates the authentic appearance of a worn plaster wall composed of a mineral-rich plaster concrete blend expertly applied over durable substrates. The base material features a carefully balanced mixture of lime-based or calcium sulfate binders combined with selected coarse aggregates and fine sand grains creating a naturally porous and irregular surface finish. This plaster concrete composition weathers over time due to environmental exposure resulting in characteristic signs of deterioration such as crumbling edges chipped patches weathered discoloration and cracked layers that reveal the underlying concrete substrate. Subtle oxide pigment layers add muted earth tones enhancing the visual complexity of this plasterconcrete surface which exhibits a rugged damaged and deteriorating quality with natural variations in texture and color.

All material properties are meticulously captured in this physically based rendering (PBR) tileable 3D texture offered in high-resolution 4K with an optional 8K version for projects demanding exceptional detail and realism. The albedo (BaseColor) map presents the natural fading and weathered coloration typical of a worn plaster wall while the normal map encodes fine surface details such as rough aggregates cracks chips and uneven plaster layers delivering convincing depth and tactile realism. The roughness channel is precisely calibrated to differentiate between smoother plaster surfaces and rough damaged concrete zones ensuring accurate light scattering and reflection behavior. Consistent with the non-metallic nature of plaster and concrete the metallic channel remains minimal while ambient occlusion enhances subtle shadowing within recessed and cracked areas. The height/displacement map provides additional 3D depth and parallax effects optimizing the texture for seamless integration in Blender Unreal Engine and Unity workflows.

Designed for seamless tiling and compatibility with modern 3D pipelines this PBR 3D texture supports both PNG and EXR formats and adheres fully to the metal-rough workflow guaranteeing consistent shading across real-time and offline rendering platforms. For optimal results it is recommended to carefully adjust the UV scale to preserve the texture’s natural proportions and fine-tune roughness parameters to emphasize the cracked weathered and deteriorating qualities of the plaster concrete surface. This comprehensive texture combining detailed material composition and physical accuracy is an excellent resource for architectural visualization game environments and any 3D project requiring a highly realistic worn plaster wall texture with rough uneven and damaged characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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