Seamless Concrete 008 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 008 by Textures – PBR 3D Texture (8K ready)

IDconcrete-008-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 008 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent an industrial concrete surface. The material’s base substrate is a mineral-based composite primarily composed of a cement binder combined with fine aggregates and sand. This blend results in a dense yet slightly porous matrix that forms the foundation of the texture. The surface finish is smooth and flat exhibiting subtle variations in roughness and minor weathering effects that suggest natural wear and exposure over time. The color scheme is dominated by neutral gray tones typical of raw concrete enhanced by diffuse pigment distribution and faint oxide staining that add depth and realism to the overall appearance. Grain orientation is uniform reflecting the carefully troweled finish of freshly cast concrete without visible large cracks or chips making it ideal for modern architectural visualizations and detailed environment designs.

In terms of physically based rendering channels the Base Color (Albedo) map accurately captures the muted gray hues along with slight discolorations caused by mineral deposits and oxidation ensuring color fidelity for realistic shading. The Normal map conveys fine surface imperfections such as small bumps and shallow pits simulating the micro-roughness characteristic of concrete surfaces. The Roughness map defines a primarily matte finish with gentle variations that reflect uneven wear and subtle moisture retention while the Metallic map is absent consistent with concrete’s non-metallic nature. The Ambient Occlusion map enhances shadowing in crevices and surface irregularities contributing to increased depth and realism. Additionally the Height or Displacement map provides subtle relief details for improved parallax mapping or displacement effects in rendering engines that support these features enhancing the tactile quality of large surfaces covered by this seamless texture.

This texture pack is optimized for consistent shading across leading modern rendering engines including Blender Unreal Engine and Unity. It integrates seamlessly with physically based workflows working especially well with Blender’s Principled BSDF shader Unreal’s Material Editor when feeding Base Color Roughness Normal and AO maps as well as Unity’s URP/HDRP Lit shader. Available in resolutions ranging from 1K up to an impressive 8K it ensures sharp detailed visuals even on expansive or close-up surfaces without pixelation. For best results it is recommended to maintain consistent texel density across UV maps when applying this tileable material. To reduce visible repetition on large concrete surfaces consider using triplanar mapping or layering techniques and experiment with combining the Normal map with height or parallax effects to elevate surface realism further.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.