Concrete Slab Wall — Rough Old Concrete Old Concrete Cracked — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Slab Wall — Rough Old Concrete Old Concrete Cracked — PBR seamless 3D texture

IDconcrete-slab-wall-rough-old-concrete-cracked-chipped-cement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This concrete slab wall texture represents a rough old and weathered surface of cracked cement showcasing the natural aging and wear typical of exterior coarse concrete structures. The base substrate is mineral-rich concrete composed primarily of cement binders mixed with aggregates such as sand and gravel which contribute to its coarse texture and structural integrity. Over time exposure to environmental factors has caused surface imperfections including cracks chips and scratches which are faithfully captured in the texture’s physically based rendering (PBR) channels. The weathered finish highlights subtle variations in porosity and micro-surface irregularities with a predominantly matte appearance punctuated by occasional rough patches and worn edges reflecting the natural oxidation and mineral deposits common to aged concrete walls.

The PBR maps included in this seamless 3D texture package—albedo (base color) normal roughness ambient occlusion (AO) and height—work together to recreate the visual complexity of this cracked and chipped concrete slab. The albedo channel carries the muted grey tones and subtle color shifts caused by dirt dust and mineral staining while the normal map simulates the intricate surface relief of cracks and chips for enhanced depth perception. The roughness map defines how light scatters across the surface emphasizing the coarse weathered finish without metallic reflections as concrete is non-metallic by nature. Ambient occlusion adds soft shadows in crevices and cracks increasing realism and the height map enhances geometric detail to simulate displacement and parallax effects critical for close-up views in modern rendering pipelines.

Designed with seamless tiling in mind this texture is optimized for high-end 3D applications available in 4K resolution with an optional 8K upgrade for ultra-detailed projects. It integrates smoothly into popular software like Blender Unreal Engine and Unity supporting the metal/rough workflow for consistent shading across real-time and offline renderers. Calibration adjustments ensure reliable results without manual tweaking balancing detail and performance effectively across digital content creation tools and game engines. To maximize realism it is recommended to adjust the UV scale carefully to avoid repetition artifacts and fine-tune the roughness map slightly to match lighting conditions in your scene especially in exterior environments where weathering effects vary.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.