Polished Polished Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Polished Concrete Texture Seamless

Texture Info

IDpolished-polished-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the polished polished concrete texture seamless high resolution up to 8k, a meticulously crafted material designed to replicate the refined surface of premium concrete. This texture captures the essence of a dense mineral-based substrate, composed predominantly of cementitious binders combined with carefully graded aggregates such as quartz and granite fragments. The surface finish is impeccably polished, showcasing a smooth, low-porosity layer that reflects subtle variations in light due to micro-scratches and faint polishing marks. The natural gray hues are enhanced by oxide pigments embedded within the binder matrix, lending depth and realism to the BaseColor/Albedo channel. The texture's seamless tileability ensures that it covers expansive surfaces without visible joints, preserving consistent detail and surface continuity across large 3D environments.

In terms of physically based rendering (PBR) channels, this texture excels with a highly detailed Normal map that beautifully simulates the slight undulations and fine grain orientation characteristic of polished concrete. The Roughness channel is calibrated to reflect the smooth, semi-glossy finish typical of a well-polished concrete slab, balancing subtle specular highlights with diffuse reflections. The Metallic channel remains neutral, as concrete is non-metallic, while the Ambient Occlusion map enhances shadowing around micro-crevices and aggregate boundaries to add depth and realism. The Height/Displacement map is finely tuned to represent the minimal surface relief, allowing for precise parallax effects and enhanced tactile perception in real-time engines and cinematic renders alike.

This tileable polished polished concrete texture seamless high resolution up to 8k is optimized for integration with Blender, Unity, and Unreal Engine, supporting both PNG and WEBP formats to ensure flexibility and high fidelity. Its ultra-high 8K resolution allows for detailed close-up views without loss of clarity, making it ideal for architectural visualizations, level dressing, and material studies where realistic concrete surfaces are essential. To achieve the best visual results, it is advisable to maintain consistent UV scale across your scene to avoid texture stretching and to fine-tune the roughness values slightly depending on lighting conditions, enhancing the natural reflectivity of the polished finish.

The AI-generated polished concrete texture offers a seamless, high-resolution up to 8k appearance with realistic concrete textures and a 3D preview that highlights its polished, polished concrete texture seamless high resolution up to 8k quality for advanced PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.