Polished Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Raw Concrete Texture Seamless

Texture Info

IDpolished-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished raw concrete texture seamless high resolution up to 8ktexture offers an exceptionally detailed and realistic surface that faithfully replicates the natural composition of raw concrete. This texture is crafted from a mineral-rich base substrate primarily composed of cementitious binders combined with finely graded aggregates such as sand and gravel. These materials contribute subtle grain orientation and inherent porosity, which are key to achieving the authentic look of raw concrete. The polished finish enhances the surface by creating a smooth and reflective layer that reveals the concrete’s fine microstructure, while faint color variations arise from naturally occurring oxide layers and mineral pigments embedded within the material. These subtle tonal shifts are accurately represented in the BaseColor/Albedo channel, showcasing soft greys and nuanced hues that mirror the organic appearance of polished raw concrete.

To enhance the tactile realism, the Normal map captures micro-details such as minor pits, tiny cracks, and surface irregularities, while the Roughness channel is carefully adjusted to balance the polished sheen with slight surface texture, avoiding an overly glossy or flat look. The Metallic channel remains neutral, consistent with concrete’s non-metallic nature, ensuring physically based rendering (PBR) engines simulate light interaction accurately. Ambient Occlusion and Height/Displacement maps add depth and shadow interplay, amplifying the three-dimensional feel of the surface under varied lighting conditions. This tileable polished raw concrete texture seamless high resolution up to 8k is designed for effortless scaling across large surfaces without visible repetition, making it ideal for architectural visualization, environment art, and realistic 3D previews in Blender, Unity, and Unreal Engine projects.

Leveraging advanced AI-generated procedural pipelines, this texture maintains structural consistency and intricate micro-detail at an ultra-high resolution of up to 8k, ensuring production-ready quality for demanding workflows. For optimal results, it is advisable to fine-tune the Roughness channel according to your scene’s lighting setup, as subtle changes in roughness can dramatically affect the perception of material realism. Additionally, adjusting the UV scale carefully will help preserve the seamless integrity of the texture on expansive surfaces, preventing distortion or pixelation and maintaining the polished raw concrete texture seamless high resolution up to 8k’s visual fidelity and natural appearance.

The seamless polished raw concrete texture seamless high resolution up to 8k offers an AI texture polished raw concrete texture seamless high resolution up to 8k quality with precise concrete textures that enhance the material's PBR appearance for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.